Well, Maybe Doom3 Is better in the interior... But really, After 300 Identical to each other corridors from Doom 3 and endless amound of hell knows what that comes from hell that I need to shoot, its get boring... fast. Really I played the game just to see the ending.. and the boss sucked, beat him easily. Well, Doom 3 DOES have very nice parts, like the all bloody hallway with things writen on it, that was creepy. Or when you got inside of hell, that was sweet also :devil: . But Half-Life 2 is something way more that that. We start of with a HEV suit and a pistol, make out way through Urban area fighting off the militairy ( Combine ). Then from a plain First person shooter we get into an Airboat and drive thru tunnels ,having a chopper after us in a race for survival HMMMM.. This is not the Half-Life 2 we were playing 15 minutes ago! . Then we end up in a lab playing with a Gravity Gun. Interesting . After that we are in a Resident Evil style Horror/Survival game in Ravenholm.. So finnaly after being freaked out by mutated Ninja Zombies we are driving in a buggy, and figuring out, Oh my god! We have a Gunship after us! Not to mension the characters and an amazing story line. :0wned: Half-Life 2 gives us a huge variety of Interaction. While in Doom 3 all I found was the Super Turkey Pucher 3 . Coclusion: I would prefer a first person shooter with a variety and lots of interaction than 500 identical hallways filled with sh%* any day. EDIT: Not to mension there is Garry's Mod for half-life 2 which can do anything you want with the engine........... well... almost anything :smokin: Actually who gives about Doom 3 and Half-Life 2 , STALKER WILL OWN THEm ALL BHAHAHAHAH
Lol, everyone still brings gameplay into it. I played both games, and sort of found that they both have their boring and great parts. HL2 had some crappy things too, the AI squad system sucked, for one thing, and the AI in general just wasn't that smart. It wasn't too smart in Doom 3 either, but that's one trait most games share these days. I liked the diversity of HL2's levels, but I liked Doom 3's constant feel of tension. Besides, there's mods out for any aspect of the games that you hate, I've gotten tons for both that make them look better, and have better gameplay. I do agree with you in one aspect though Sicon, S.T.A.L.K.E.R does look great!
Interesting discussion. I didn't read thru the whole thread but would just post my opinions. Both Doom3 and HL2 has its own strengths and weakness. There is no clear cut winner. Graphics wise, Doom3 textures are definitely less compressed and look better. The extensive use of bump mapping and dynamic lighting does makes the graphics look very good. Pple look plain and dull though. HL2 wise, its environment aren't as detailed. Textures looked compressed and ugly at times (esp. for doors) but the faces of characters are simply breathtaking. The water effects are also the best I have ever seen (even better than Farcry). However, one has to realise that Doom3 is a game takes place along narrow corridors and basically indoors. HL2 has a mixture of indoors and outdoors. When you are indoors, you have less things to render and thus you could create a more detailed environment without overtaxing the graphics card. Thus, the graphics engine is designed and tailored for that. Due to HL2's environment, programmers have to create a balance between graphics quality and loading times/hardware performance. If HL2's textures are to be as good as Doom3, the requirements would be way too high. Thats why outdoors evironment of HL2 looked so good. Compressed textures aren't much of a problem when you are quite far away from it. Indoor enviroments show its weakness. But HL2 make up for it by having the best ever facial expressions and looks as well as water effects. Thus, bottomline is that quality of graphics isn't limited by the game and game engine, its limited by the hardware. Programmers could easily create life-like graphics and textures. However, the question is: IS YOUR COMPUTER CAPABLE ENOUGH?
even though hl2 was an all round better game, doom 3 i think has a better engine graphics wise and can be expanded for many more features hl2 cant (im not talking about models, thats not the engine) http://www.planetdoom.com/edgeofchaos/ <--- mod with large outdoor envoirments, dont believe me, then download there trailer. http://pwp.netcabo.pt/Tobril/d3_outdoor_test2.jpg http://img123.exs.cx/my.php?loc=img123&image=shot00002_4.jpg http://img45.exs.cx/my.php?loc=img45&image=shot00006_4.jpg http://www.doom3world.org/phpbb2/viewtopic.php?t=7530&start=0&postdays=0&postorder=asc&highlight= somewhere on that forum topic is a video of the doom 3 can do it too test, with simulation night and day you can control, and water in a town square. edit: http://homepages.nildram.co.uk/~danteuk/euro1.pk4 is the level i couldnt find the video of it on there but this is a newer version then the video. remmeber ID said that quake 1- 3 wouldnt be able to support large outdoor areas, and look at it now. half life also had some levels that were very small levels with loading points that faked large outdoors. but still sometimes bigger then what was in doom 3 half life is probably the last of a dieing breed of engines, using lightmaps, instead of real time. it sure did a great job at it though, but soon there will only be engines using real time lighting.
Betta STFU nuub!! or u gonna pee ur crap pants becoz u get an errection of this.... HL2 OWNZ doom3 (even croc ownz Doom3 omg)
Slayer_DJ even croc ownz Doom3 omg
I think that these threads are pointless. Make the same thread in a Doom3 forum and you'll get the opposite response that you'll get here. If the smoke detector goes off because of too many flames, good bye thread. That goes for Slayer_DJ and others. Carry on.
That link brings up a good point, Valve and Id should combine forces.