There's been alot of speculation that the new graphical effects, updated textures, and updated character models which may come Half-Life 2, since they've updated Half-Life 2 for the console. Why not for the PC? It will eventually happen. I'm sure we will get an update in steam some time, but I've heard 'not anytime soon, but eventually.'
I e-mailed Gabe asking about this. I have not gotten one back, its been like four or five days. I guess he decided not to answer this one, or to suddenly have Valve add in the graphical updates and then answer "yes". Of course, it would have been done in a rush and then killed the engine with bugs. Oops. Hehe.
There was a mod that added on HDR for Hl2 but it doesn't work.
In other graphical details besides HDR, like the newer facial animations and textures added on in Episode One and Two, I hope they do. I saw a new video for Episode Two yesterday at IGN and Gamespy (more at Gamespot in kind of crappy quality) and it simply looked incredible. I'll leave a link in a second.
Note: the video is on a 360, that is probably why the person seems to have trouble with the controls at points, must be a PC gamer. And I hope the PC has the original crosshair we have been using unlike the one on screen. Video. Article (has an embeded video in it).
The blood updates are awesome! I thought it was cool when they added it to Gordon and the Combine soldiers, but it has even been added into zombies and headcrabs. They simply spout more blood now, but never so much that it looks fake. The new hud is great, and the IGN article mentions that (prepare to jump out of your seat) the flashlight is no longer linked to the HEV auxiliary power, it runs on its own battery. Cool huh?
The shaders and graphics are just amazing. I love the real look to everything. Sometimes when playing Half-Life games on the Source engine, I just sit still for a moment and watch the unmoving environment, it winds up looking so real. The Source engine is that kind of thing where almost whenever you pause its always a cool picture that would be a great desktop or game cover or something.
I doubt there will be any engine updates to Half-Life 2. I mean, in theory it's a good idea, but it would open up a whole new can of worms in regards to bugs.
I just wish they'd fix the physics. In Half-Life 2 ragdolls almost always go through other physics objects.
Here's an answer, I found it on Hl2world.com:
GuyHi Gabe, I just read this article about HL2 at X06 and I noticed the part that says: "That's right, the Xbox 360 version of Half-Life 2 boasts visual enhancements that are available only in the subsequent episodic content on the PC, so regardless of how powerful your PC setup is, the Xbox 360 game will look better." My question is: Since Valve is retrofitting HL2 with all this great stuff, will you bring the updated version to the PC? I think it would be great to play HL2 with all the Phong shading and rim lighting of EP1, the better particle effects and everything else from EP2, and the new skins on stuff like the Vorts. Maybe even HDR, since you guys have apparently converted the main game to have it on the 360? Thanks, and I'm really looking forward to EP2, TF2, and Portal! [/quote] Gabe wrote: [quote=GabeN]Eventually, yes.
That about sums it up.
the video is on a 360, that is probably why the person seems to have trouble with the controls at points, must be a PC gamer. And I hope the PC has the original crosshair we have been using unlike the one on screen. Video. Article (has an embeded video in it).
Yeah, I also saw those video's. Notice one of rebels in the background say --"Is that your boyfriend?" Also, I'm fairly sure the crosshair is for the console only, but the PC variant will get the light power separated from the flashlight power of the HEV suit.
I'm hoping that they won't add the new graphics in now,but rather when ep3 comes out and the source engine will be fully updated,then they should update all source games,even CS:S,and all default maps this time,just not a few.
Oh and that's the xbox's crosshair,pc's will be different,probably the same one we've learned to use.