Episode 2, TF2, Portal all slip again! -1 reply

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KaMaKaZi-BLiTz

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25th January 2007

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#1 11 years ago

Well folks, Valve have done it yet again. Half-Life 2: Episode Two get delayed yet again. What was planned for the summer, now is planned for the Fall. :thumbsdown:

Link to the thread where I found it




The Typer

Formerly justincase3

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20th June 2006

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#2 11 years ago

We'll live. It's like HL2, wait, and the game will be perfect. After all, we waited 6 years for HL2 and the game won the AIAS GOTY Award, actually many AIAS GOTY Awards.




pvt. Allen

I would die without GF

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20th July 2005

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#3 11 years ago

I'm sure they'll utilize this time well, it's only a pity that they won't release it in June for that matter, in my opinion it was a very good release date for Half-Life 2: Episode One. On the other hand, it was quite obvious since ever it was formally or not, announced that it'll come out in quarter III 2007, as no big titles are being released in the middle of the summer.




The Typer

Formerly justincase3

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20th June 2006

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#4 11 years ago

True, and I agree on Episode One being released at a good date. June 1rst was when I got out of school last year. I just had to wait a few more days and then I got the game. Pretty nice, a new game to play over summer. You know we have only been waiting for Episode Two for about a year now, we had to wait a year and a half for Episode One. And Episode One was after the ending to Half-Life 2, which in my opinion had a very strange and confusing ending. Episode One made a little more sense.




pvt. Allen

I would die without GF

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#5 11 years ago

To be honest I don't expect obvious endings from Half-Life games, Half-Life 2: Episode One, although touched with certain dose of mistery, certainly had a bit more predictable final scene. What I realy loved about Half-Life was it's truly unexpected (unless in my case) ending. And to add to release dates, I'm quite comfortable with box editions here in Europe, as I could acquire Episode One after lessons, yet when I got back home I still had like 2 hours before it was launched on Steam.:)




KaMaKaZi-BLiTz

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25th January 2007

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#6 11 years ago

This was to be expected considering Valve's resume of past Half-Life releases. On the other hand, the purpose of episodic content is to release it faster than a full game in-which Valve had indeed failed. Its a good concept, but not for Valve to do. 1 or 2 years for just a 5 mere chapters, not what I orinally wanted nor intended.




pvt. Allen

I would die without GF

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#7 11 years ago

How did Valve fail? Half-Life 2 on Source Engine took 6 years, so if Episode One took slightly over 1.5 and Episode Two seems that will take around 1.25 then it's still alot faster than monolithic release. And note that as far as now, the interval inbeteween Half-Life games releases seems to be only shortening. And faster releases weren't teh only purpose of episodic content, Valve referred to it alot as an experiment, and that's what I think they do. Fans didn't like short Episode One, so they have decided to spend mor time on Episode Two.




The Typer

Formerly justincase3

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#8 11 years ago

Pvt. Allen is right. Episodic content was not just to shorten game development times, it also works as a good way to keep the Source engine up to date. Instead of making a whole new graphics engine for Half-Life 3 and waiting 6 more years, Valve can just make updates to the Source engine with each new Episode release. This way when Half-Life 2: Episode Three comes out it will be just as beautiful as any game out there (except Crysis maybe).:D




pvt. Allen

I would die without GF

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20th July 2005

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#9 11 years ago

To be honest, I hope that they will use the additional time and improve the graphics and detail even more. Remember the world of difference beteween some rough beta footage included with Episode One, and trailers released on Liepzig Games Convention? I think it'd be about right time to implement the Motion Blur and Depth of Field effects which Valve has seemingly done already in 2005, as seen in the Day of Defeat: Source Prelude to Vicotry video. I'm not compleately certain, but I think they said that all they needed was Dx10's anti aliasing processing abilities to achive reasonable framerates. Dx10 is out, although I must admit that graphics cards' drivers for Vista are rather bad, and there is quite visible perforamnce hit alone, withtout adding anything.




KaMaKaZi-BLiTz

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25th January 2007

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#10 11 years ago
pvt. Allen;3529658How did Valve fail? Half-Life 2 on Source Engine took 6 years, so if Episode One took slightly over 1.5 and Episode Two seems that will take around 1.25 then it's still alot faster than monolithic release. And note that as far as now, the interval inbeteween Half-Life games releases seems to be only shortening.

Valved in their approach that a new episode was suppossed to be released every 8-12 months. I don't mind waiting for it don't get me wrong, its just that 2 or more years for 5 chapters isn't very appealing. At this point, this is getting quite old. Also I don't buy into the fact that the reason for the delay is because Valve wants it "perfect" (who ever believes that is deluted tongue-anim-1.gif) , the real reason is because Valve wants to release it on all platforms all at once.




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