How do you Spawn special NPCs (Stalker and such) -1 reply

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Worker

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21st December 2005

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#31 13 years ago
PizzaDragonActualy, the laser thing is from a mod for HL2, I think its HL2: Substance or SMod. It isnt in normal HL2 (I think) :)

Sounds about right, danke for saying so. I've got Substance and SMod (well, not installed), but I haven't installed either of them. 'Raising The Bar' lists and shows several Stalker 'prototypes' ranging from sketches to nearly-finished models, and the 'face' of one of them looks like the Stalker 'version' that HarroSIN posted, which is why I mentioned it. I'd never seen a Stalker that looked like the one in that post anywhere in HL2, just the final versions (and aside from one on a monitor or two in 'Nova Prospekt', I didn't get a close look at any of them inside the game). Harro, was the screengrab you made from Substance or another modification, as PizzaDragon mentioned? (I trust your memory, Pizza, but I'd like to hear from HarrosSIN where he got it.) -Worker.




Worker

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#32 13 years ago
supermarine_spitfirei havn't tested it yet but i found this: npc_create x Use listed values. Per use. Ths spawns an NPC on the level ground where you are aiming. Use npc_create_aimed x to create an NPC aiming in your current direction. To set the weapon for freshly created NPC's use npc_create_equipment x where x is any of the listed weapons for the give cheat — only certain weapons will work with certain npc_ types, so you may have to experiment with this. The list of npc_ names follows: so hopefully this works and solves your problems.

Spitfire; Coolness. So this could be used in an SP game of HL2 as opposed to spawning a model in Garry's Mod? Neat; instant custom. I'll give some of those a try in a little while. Danke for posting this! -Worker.




supermarine_spitfire

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5th March 2006

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#33 13 years ago

hey, i missed some little things when i copyed and pasted it so this is a link to the page where i got it from: http://www.hlfallout.net/articles.php/44/5/ :D hope this helps




Guest

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#34 13 years ago
WorkerHarro, was the screengrab you made from Substance or another modification, as PizzaDragon mentioned? (I trust your memory, Pizza, but I'd like to hear from HarrosSIN where he got it.)

I did some more research and found that stalker Harro showed, its from another mod, Missing Information, where you can do the maps that were in the E3 videos, and a mission on a ship named Borealis. In the ship, you meet those stalkers, running around shooting at you with their lasers, and punching you with their spike thing on their arm. Link: http://videogames.yahoo.com/predownload?eid=443479 I hope this can solve the mystery ;)




Worker

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#35 13 years ago
PizzaDragonI did some more research and found that stalker Harro showed, its from another mod, Missing Information, where you can do the maps that were in the E3 videos, and a mission on a ship named Borealis. In the ship, you meet those stalkers, running around shooting at you with their lasers, and punching you with their spike thing on their arm. Link: http://videogames.yahoo.com/predownload?eid=443479 I hope this can solve the mystery ;)

Pizzadragon;

A fine job you did, and you solved the mystery as well as I had hoped. :) Thanks kindly for that. I actually have MI installed (weird little thing... was distributed as a raw Windows Installer (*.msi) but the installation went fine); haven't played it yet but since you've confirmed that this was an early prototype for the final Stalker (being in Missing Information), and I'd seen a similar early Stalker variant in Raising The Bar, I'm pretty sure that unless Harro has something to add, I'd say the riddle of the Missing Stalker is solved. :)

-Worker.




D.U.D.E.

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#36 13 years ago

Hi everyone! I found a video about the cremator. It shows the animations it can make and what it looks like. I didnt make this so im not taking any credit. Here it is:http://http://www.youtube.com/watch?v=RjHtHOBOsck&search=half-life