Howdy yall, hope i put this in the right section Just wanted 2 announce a mod that is bein worked on set in the old west, if u have any iders er suggestions plz come by and visit us all at the forums http://wantedmod.hl2files.com/main.html http://wantedmod.hl2files.com/forum/ Also check out the interview http://fpscentral.ampednews.com/?game=3&site=news&id=8008 and click here 2 vote http://www.xtremetop100.com/in.php?site=1095647851 and of corse the forums rules http://wantedmod.hl2files.com/forum/viewtopic.php?t=3 heres talkin bout the gameplay from the main site Objectives
Outlaw missions are the missions that take place for both sides. The outlaws will be assigned a task, if the task is completed in the allotted time, they receive the points. If the task is not completed the Lawmen receive the points. There will be thirty seconds in between each Outlaw mission. Bank Robbery- Bank Robberies are an Outlaw only mission. The Outlaws will need to get into the bank and rob it. To do this, they need to press the USE button at the person behind the counter. A small timer will count down, and then they will give them one bag of money. Every minute the bank is open to be robbed again. The Outlaw can not use a two handed weapon while they have a bag of money in one. In the case that the player is involved in a duel while they have a bag of money, they lose the money. Then, they will need to get the bag back to their safe house to score the points for their team. Train Robbery- Train Robberies are an Outlaw only mission. The Outlaws need to board the trains by riding their horse next to it and jumping over. Once on the train the Outlaws can go up to each person on the train and press the USE button and the passenger will give them a personal belonging. This will be represented by a bag that the Outlaw holds in one hand when he goes from person to person. They need to take it back to their base to score points for their team. Saloon Robbery- Saloon Robberies are an Outlaw only mission. The Outlaws can go into a saloon and steal from the owner behind the bar. They then take it back to their base to score the points for their team; this can be robbed every 30 seconds by up to 3 people. Gold Steal- Gold Stealing is an Outlaw only mission. In gold mines, there will be several deposits of gold around on the walls and floor. Pressing USE on them will extract them and put them in a bag that the Outlaws can bring to their base. Depending on the size of the deposit they can be taken from several times a match, the largest being up to five. Jail Break- Jail Break missions are for Outlaws only. A non player character outlaw is in jail, and the Outlaws need to break him out. They will need to break into the jail and free their captured friend at all costs, doing so will earn them points. Gold Raid- Gold Raid missions are outlaw only missions. The outlaws will need to go into the gold mine and steal bags of gold and bring it back to their base. They can find it in bag form in Mine Carts and also, using a pick axe, can extract it out of walls if they have a bag on their person. Destroy- Destroy missions are outlaw only missions. The missions involve the Outlaws destroy a target that may be a safe house, prison, or bridge. To do this they will need to either destroy it using dynamite or kegs of black powder that can be carried inside by the demolition class player. Either way, if destroyed the outlaws will gain the points for blowing it up. Assassination- Assassinations are outlaw only missions. The target will need to get from point A to point B without being killed. Assassination missions require the Outlaws to attempt to kill the target. They may be traveling in a caravan or vehicles or simply walking through, but they will need to be killed at all costs. The lawmen score the points if the target makes it out alive. Rescue Missions: Rescue Missions are outlaw only missions. In some maps there will be gallows where a hanging will take place. It is the job of the outlaws to make sure that the execution does not take place. The executioner or any of several NPCs nearby can pull the level, killing the prisoner, so just taking shots at the executioner will not cut it! Buried Treasure Mission: Buried Treasure missions is for either side and takes place outside the other missions in the game. Buried Treasure- Buried Treasure missions are for either side. All levels will have a treasure map given randomly to a player, he will know he has it and so will his team, but it can spawn with him at any time during the match. When the player is killed he drops the map, it can be picked up by anyone. If it is picked up by a member of the opposite team, the location changes and his entire team is told of the location of the treasure. Going to the spot will let them dig for it using a shovel. Shovels can be found in several places in all levels, and there will always be one somewhat close to a treasure location. The team that completes this mission will gain many points for their team. Lawmen Missions: Lawmen missions are not part of the cycle of missions that goes on during the game. They can take place during any mission and involve the Lawmen going out of their way to enforce the law. Detective- Detective missions are for Lawmen only. During the match, when an Outlaw is killed they may randomly drop a clue. A clue will show up as an item with a large blue question mark hovering over it. It can only be picked up by the Lawmen, but only stays for thirty seconds. Once five clues are collected by the lawmen, they score points for the team. Wanted Posters- Wanted Poster missions are for Lawmen only. During the match some Outlaws, when killed, will drop wanted posters. The Lawmen will need to pick it up, when he does it will give him a location it needs to go. They will need to place it there with the use command to get the points for their team. System Duel System: In Outlaws there will be one on one duels at high noon. High noon will be exactly half way through a timed match. At this time, the game will temporarily be put on hold. Everyone's view will be moved to a pre-arranged part of the map and the two opposing team kill leaders will be brought to duel. The two combatants in the middle will start face to face, then turn and take ten paces (the game will do this for you). A flash similar to that of a flash bang will go off, and they will be turned to either the back, left, or right and they will be looking straight up. DRAW will be written on the screen and they are able to turn and fire. Firing will not be as it is in the rest of the game, first the duelist will need to draw his weapon. To do this the word DRAW will be displayed followed by a letter of the alphabet. When that letter is pushed they will draw their gun. After that another letter will be displayed. Pressing this will fire. They can fire until their gun is out of ammunition; they only have six bullets for a duel. After every shot the letter will change, resulting in a new fire button. Pressing the wrong letter will result in a one second delay. They cannot move, crouch or jump during a duel. After one of them is dead, or they have discharged all of their shots, the match will resume as it was. If neither of them are dead after the duel they will be punished by having temporary slow movement after the duel for thirty seconds. Wanted System: In WANTED there will be a Wanted System, the Wanted System is how the Lawmen are rewarded for killing Outlaws. The more kills the Outlaw has, the higher Wanted Level they have. The Outlaw in first place has the highest, and the bounty for killing him is higher because of it. The person in last place is still worth points, but not nearly as much as the Outlaws higher in rank. Several factors other than kills are factored into this; some things temporarily increase the Outlaws Wanted Rating. If an Outlaw is currently committing a crime their wanted level is double its current status. Also, for five seconds after an Outlaw has killed a Lawman, their wanted level is increased by one and a half. If the Outlaw is killed the word REVENGE flashes on the screen of the Outlaw killed, the Lawman who killed him, and the Lawman who was killed. Maps: The maps that are planned follow: - (2) City map - Cliff level with a large train moving throughout it - (2) Ghost Town - Large open desert with a graveyard - Gold mine
There will several vehicles in Wanted: Outlaws and Lawmen. One of which is the Horse, the primary vehicle. In most maps in stables or tied to posts there will be mountable horses, when approached they can be ridden with the E key. Once on the horse the players view changes to third person, and pressing forward will make the horse move. Left and right will make the horse turn in those directions, and back will make the horse stop. If the player is moving very fast at the time, the horse will get on its hind legs and the player will lose control for a second as the horse steadies itself. Pressing the space bar will make the horse jump; it will be able to jump over small fences or other obstacles this way. The K key will make the horse gallop. While galloping, the player can not shoot. The horse moves at a very fast speed forward and can do so for several seconds while galloping. When riding, there will be an aiming icon on the screen to let the player aim and shoot their gun, depending on the speed of the player the aiming icon will grow, making it harder to shoot. If the player is using a weapon that can zoom, he will not be able to do so while moving. If the player attempts to dismount while moving too fast a warning will come on the screen telling the player he is unable to do it. At a slow speed or stop the player will jump off the horse and return to normal. There is one way to dismount while moving fast, if the player finds it necessary. If the player presses J and a direction while not near a train, he will jump off the horse in that direction. Depending on the speed he is moving, he will be dealt damage. Players can not jump dismount while galloping. Horses can be damaged, and if they are damaged enough they will fall down, and will not be able to be ridden for one minute. This makes it possible for player’s horses to be shot out from under them, but without negatively effecting gameplay. It will not fall in one shot, however. It will take several shots to the body or legs, and one or two shots to the head to take down a horse. Horses are a valuable commodity in Wanted: Outlaws and Lawmen, so it is not in ones best interest to kill a horse if it is not completely necessary. Horses can be roped up to prevent them from wandering astray. If a horse is outside a stable and not mounted or tied up, they may be frightened and run is loud noises (Gunfire, explosions, many other horses) are closely. Even if there are not loud noises, horses could wander off if you don’t tie them up. There will be places to do so at important parts of maps, so it will not be hard to find one if you find it necessary. Horses will also be a big part of Train missions, one of the few ways to board the moving train will be to ride up to a door or the back of the train on a horse. “Press J to board the train!” Will be displayed, if the player presses J the game will take control of his character and move it to the train, an animation of his character jumping onto the train will be seen and the player will regain control. Native Americans Native American Attack: At any point in nearly any map Native Americans can attack. They will attack on horses using bows and tomahawks, which can be equipped by players if they are found after the Native American is dead.. They are fairly skilled with weapons and take several shots to kill. One Native American for every two players will attack, and they will not stop until all are killed. Their horses can be permanently killed, however. Unlike regular horses they have slightly more health and when killed, stay dead. The Sheriff System In the old west, the leader of the lawmen was the town Sheriff. He held his band of lawmen together and was often the quickest of them all. In Wanted: Outlaws and Lawmen the current score leader on the on the Lawmen side will be named the Sheriff. A sound byte will play (“There’s a new sheriff in town.”) and the players name will be displayed as the sheriff. The player will have several boosts because of this: Faster Movement Speed: The player will move faster than all other players, regardless of class. Faster Reload: The Sheriff knows his way around his guns better than any other. Because of this, the player will reload his weapons faster than other players. Team Point Boost: The Sheriff’s kills are worth 1.5 more than the other players on his team, making him an even more prime target for Outlaw gunfire. Glowing: The badge on the sheriff will glow and shine so anyone looking at him will know that he is indeed the sheriff. If the player does not have a badge (AKA the Man With no Name model) then the players model will have a badge put on him. Context Sensitive Abilities: Different levels require different things of teams, and in some levels the Lawmen will depend on the Sheriff. The Sheriff is the only person who can open the door to the Jailhouse; anyone else risks being shot at by Stumpy. In other levels the sheriff may be depended on to do other things. Classes In Wanted: Outlaws and Lawmen the players pick their class in the beginning of the game. Not unlike Team Fortress Classic and the Battlefield series, the player can choose a class and weapon set for some. Each comes with its own model, and each teams models are different. Each player also has one additional weapon slot; this can be used to hold any pickup weapons found throughout the games. When a player dies, the pickup weapon falls and can be grabbed by another player. Also, players do not drop their guns/weapon sets when they die, only a portion of their ammo.
Wow your mod looks really exciting, i look forward to seeing it! I'll check your forums out.
Its not my mod, im just tryin 2 hep get ppl 2 come and look at it, the mod leader is Superjuanchango, but plz come visit and post ur iders and suggestions, always lookin foward 2 seein new faces