What difficulty level did you complete Half-Life 2 on? -1 reply

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MattyDienhoff

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30th June 2006

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#1 12 years ago

I was wondering what difficulty level all of you chose in Half-Life 2. I first played the game on Medium, but I've used Hard ever since, Medium is just too easy. I prefer having to ration my ammo and use an entire clip on a manhack. :D

Anyway, what difficulty level did you complete the game on? And how difficult was it for you?




pvt. Allen

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20th July 2005

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#2 12 years ago

First I played a couple of times on easy. Then I switched to medium. None of those are realy hard or pose real challenge but medium is fine. I prefer still realistic damage that enemy take over annoying boosted stats.




Wraith_9

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2nd November 2005

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#3 12 years ago

I agree with pvt. Allen. The damage on hard is too unrealistic for my liking, so I remain on medium.




PC_Master

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4th January 2006

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#4 12 years ago

I first finished it on easy, then medium about 6 or 7 times, then hard 3 times.




Radicalmonkeyhead

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15th December 2005

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#5 12 years ago

i started on medium and then hard




Wraith_9

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2nd November 2005

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#6 12 years ago

I also started it on medium. I've played hard, just prefer medium.




Danx117

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7th July 2006

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#7 12 years ago

This is the only game i playt just for the story i usually dont care what difficultly im on.




MattyDienhoff

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#8 12 years ago
Wraith_9I agree with pvt. Allen. The damage on hard is too unrealistic for my liking, so I remain on medium.

Why do you think the damage on Hard is unrealistic? I thought it was just right.

Well on anything less than hard, I get a bit frustrated. Zombies, despite their fearsome appearance, are fragile. Combine soldiers drop from a short SMG burst despite their bulky body armor and CPs are just masked cannon fodder, not at all to be feared. And antlions are far too weak for their size and appearance.

Not only that, as I stated above, ammunition is too plentiful, I like having to hunt for supplies and improvise when I run low on ammo. It also puts a lot more emphasis on clever use of the gravity gun and it's powerful capabilities, as, on hard, a single heavy thrown object can do what several bullets cannot.




Danx117

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#9 12 years ago

Thats why i dont like the gravity gun so much it makes things to easy. Thats why when i play on hard I use a pistol. Also i'll review the fact on why medium is best for realism. Okay Antilion are actully quite skinny so a pistol should kill them in few shoots. Zombies are just mutated people so they can die easliy too cause i dont think anyone even a zombie could live though mulitple pistol shots. Combine.. hmmm..... I'm not really sure about them but in real life a soldier could die from a short machine gun burst even with the armor so you can't say well it the future they have better armor because the guns also have been upgraded to go though that same armor. Thats about it so see you guys in a different thread.




pvt. Allen

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#10 12 years ago

In real world living creatures are fregile. So yes, trans-humans despite their modifications should fall after a couple of shots, I think that without the armour their bodys are even weaker than human's in case of organs ripped by bullets, antlions are insects, they should be extremely fregile and for this one, they feel like it in game, zombies are good with taking more damage though, normal human wouldn't, but one who is forced to perform activitys no matter to pain and odds by the headcrab? Sure. It's just those couple of things wich make for more enjoyable gameplay and don't nececarily mean simulation. I say it's more fun when you can drop your foe with little ammo, but he can do the same to you (well, unless it's one bullet - death or deactivation, in that case other game aspects have to be realistic, otherwise game doesn't work, good example of this mistake is highest difficulity level in BiA game).