Hi, I'm curious as to whether or not it is possible to take the BSP files Halo uses, and convert them to something a 3-d program can use *without losing the UVs*. I know about the HEK tools, but is there any way to convert to say ASE, or LWO, or anything, without losing UVs? Thanks.
That keeps the UVs intact?
It should. Did you try it?
Hmm... well, how do I use the SBSP files for anything though? I don't know of, or at least I don't have any, 3d program that can open them...
I have Maya, and also Deep Exploration, neither of which can open *.SBSP files. So, how can I convert without losing UVs? :uhoh: Or, use these SBSP files?
Well I don't know what to tell you, and I tell you this as a last resort, go Here they can help for sure.