Fire Balls Anyone? -1 reply

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Shisno92

Let's cut to the killing.

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27th December 2005

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#1 12 years ago

Recently, I have been creating a BloodGulch Mod. I have come up with some cool weapons (atleast in my opinion :lookaround: ) but have "out-thunk" myself. My new idea was that the rocket hog would shoot Fireballs out of it's turret. I have gottten it to fire a big blob, but the blob goes no where. It just hovers out forward a bit, and then dies out :mad: . Does anyone know how to make the flames last longer and go further? Help is appreciated. Thank you.




Mastershroom VIP Member

Frag Out!

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18th November 2004

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#2 12 years ago

Try increasing the max range under the projectile tag.




Shisno92

Let's cut to the killing.

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27th December 2005

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#3 12 years ago

I've tried that, but the big flame doesn't stay. Only the one little thing that creates a tiny flame when it touches something lasts.




Mastershroom VIP Member

Frag Out!

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18th November 2004

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#4 12 years ago

I dunno, I've had that effect with the plasma grenades, too...if I set the timer to more than 2 seconds, the nade itself will be there, but the blue smoky effect disappears.




Guest

I didn't make it!

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#5 12 years ago

dont think its possible but if it was i would look under effects, particles, particle systems in hmt.




Death_Reaper

The Death Bringer

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14th May 2006

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#6 12 years ago

if you've changed the projectile then that would complicate things if you haven't then try going on hht and on the rocket hog projectile add a tag called glow and set it to one that says something flame.

i've got it so it shoots small fire balls at the moment. do you want that ppf then?




Shisno92

Let's cut to the killing.

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27th December 2005

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#7 12 years ago

sure. i'll check it out. thx