Summary The purpose of this guide is to inform people about how to run custom maps without the Halo CE game. Custom maps will be run from a secondary Halo PC, hence the extra memory requirements. Part 1: Setting up a custom Halo directory Summary The purpose of this guide is to inform people about how to make a second Halo folder for running custom maps. System Requirements All those of Halo PC, except an additional 1.5+GB of HDD space is required, depending on the size of the maps you use.
- In Windows Explorer, navigate to your location of your Halo folder, which is usually located in C:\Program Files\Microsoft Games.
- Copy the folder, then paste the folder and re-name it something like "Modded Halo" or "Custom Halo", just so you can find it easily again.
Congrats! You now have a directory set up for custom maps! Part 2: Converting HCE maps to the Halo PC cache file format
Summary This guide will take you through the process of making a Halo Custom Edition map work in Halo PC. System Requirements About 16MB of HDD space, plus extra room for your custom maps.
- Download this file.
- Extract the contents of the .zip to any directory (I recommend the MS Games folder), just remember where it is.
- Download any custom map for Halo CE.
- Run "harbinger.exe" from the downloaded folder.
- In the "Target Map" box, select the map you wish to convert.
- In the "Maps Folder" box, find and select your "Modded Halo" folder you made earlier, and select the "MAPS" folder within.
- If you are converting a singleplayer map or UI, select Find All. If you are converting a multiplayer map, then select Find Ones.
- Choose which map you overwrite. Remember, not all the maps correspond to their file name (eg, Derelict is actually carousel.map).
- Wait for a while. Because of the complexity of the process, it can take up to 30 minutes to re-cache a level (ok, that's probably a worst case scenario, eg, 200MB SP map).
NB: Be very careful about playing online. If someone in the server has a different map to the host, they will fail to join the game, or experience some weird syncing. I suggest that if you are hosting a custom map server, you should label the requirements clearly. Known Issues Sometimes maps will just plain not convert; however, about 80% of maps will. Singleplayer maps are more likely to fail the process. Bitmaps/collision geometry will occasionally screw up as well.
Well, if you've made it through this, you deserve to be playing it.
Credits Altimer01 for Harbinger. Jackle for figuring out the dual-Halo installation process.
Sometime in the near future, I intend to try and make a slightly more organised system for Halo PC custom maps. Anyone with suggestions, well, I'm open to 'em.
One more thing, to actually play the maps, the "Modded Halo" folder must be placed in the same folder as the original Halo folder from what I have seen.
Yeah, I should have been a bit clearer there.
I think the major problem with this is the lack of organisation though, as we don't know who's playing what.
Okay, let me make this more clear. This is an idea on making Halo easier. Say, you wanted to have [FTW] on your ultra-powerful computer, but you couldn't mod Halo due to it... what you can do is make a seperate copy to mod yourself. This way, if you screw up, extract a new copy form your original Halo Disc.
you sound like you have expirence with that type of thing ;)
31st March 2007
Uhhh..dudes, the file's not there in the website you pointed to. It says "File not found."
yeah it doesnt work for me either.
Oops. That was completely my fault. Sorry. Re-hosted.
Don't abuse that download though; I have limited bandwidth.
that ones not workin right now either....
The_Geek_With_The_Gun;4195245you sound like you have expirence with that type of thing ;)
Oh ya. Want to see my copy of Halo? I have corrupted Bitmaps everywhere... I try and make all these things... and phail.