Halo pc AI and Model help -1 reply

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#1 12 years ago

hi, i am modding the pc version of halo, and i have PMI'ed the models (hunter, elite ect.) into death island, now, firstly, how do i get them to spawn somewhere new, instead of replacing say the warthog. secondly, how do i get them to fight against me and move about??? thanks in advance:bows::D




Sunray

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23rd August 2006

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#2 12 years ago

x13igDudex12If something goes wrong, such as blobbed models or vertex's that arent right then best luck is to do it again. Exception errors mean you should do it over too. I'm not changing anything below in the tutorial, so that should still work.

thanks. enjoy.

1. make 2 new folders on your desktop named gulch and VIB. In gulch make 3 folders named build, batch extract, and elite. In elite make 3 folders again named actv, actr, and bipd. 2. in HMT open bloodgulch and go to tools>extract>batch extract. click the little button that says "extract metadata". browse for your gulch/batch extract folder. and extract the BSP when it pops up. and then click OK when the time completed pops up. 3. Now go to extract>BSP model sections and extract it to the VIB. click ok when prompted. 4. Open a30.map and go to [actv] and get elite major plasma rifle actv tag and click Recersive and click Save Meta to gulch/elite/actv. 5. now go to [actr] and save the meta (like obove) to actr in the elite folder. 6. Now go to the [bipd] and do the same as 4+5 and save it to teh bipd in the elite folder. 7. Now go to tools>Generate raw Madel (CSV) and save it to the gulch folder. 8. Go to Extract>Raw Model and load the CSV offsets in the gulch folder. and find charatcer/elite/elite and extract the model to the gulch/elite/bipd/charcater/elite file. 9. go to Model Decrapper and BSP builder. In the big Box right click add and find the model you just saved to the folder. and put it there. in the verticies go to your VIB folder and find the verticies. Same with the indicies and the sbsp. 10. Go to your VIB folder on your desktop and copy the bloodgulch.sbsp.meta and paste it to your gulch/batch extract/ levels/test/bloodgulch and click ok to overright it. 11. Now go to your glch/ batchj extract and highlite and copy all the files in there and paste it in the build folder. Go into the elite actv and copy the files in there and paste it in the build folder. yes to overight all. Do the same for the files in the bipd and the actr files. 12. Open your halo maps directory and copy the bloodgulch.map and paste it in teh build folder. 13. Now go to HMT and click tools rebuild map. For original map click browse and go to build and the bloodgulch file we pasted in tehre. Click yes to filll the things in. In the big box near the bottom click add and browse to the character/elite and cope every file (not folder...you may have to open the other folders like shaders and bitmaps and copy the files in tehre two) once you have added everything click rebuild map. 14. When it says any new verticies click yes and go to the VIB folder and click on verticies.new not verticies. Same with indicies. And when the last one pops up click yes too. 15. Open the Halo maps file and replace the bloodgulch.map.rebuild.map with the one in there already. Then rename it to bloodgulch.map

NOTE these steps are also used for PMIing.

PART 2... 1. open HHT and open bloodgulch.map 2. go to vehicles/ghost/mp_ghost and look for the second actv tag. Itr willed be nulled out. These are the seats. look at the bottom scrollbar and look for elite major and switch it. **optional..you can make an alite go in a banshee or a ghost. You can put him in anything only if you name it G-(seat) or B-(seat). try this with the warthog passenger in HMT...change the W-passenger to G-driver (it tells halo how he should sit and there is no G-assenger ((wishes)) and then where it says MC invisible and crap like that click fires weapon so it will shoot at you in the passenger seat with the turret or leave it be for him to shoot with the plasma rifle. ** 3. close the map and open in Halo.

TIPS!. for him to dodge your shots and to walk flip him over with a grenade. Or in sparkedit duplicate alot of ghosts and rotate them 180 degress so they are upside down adn deleate the collision model so it wont crush him/her (?????) and you will have a whole army. You can do this with the basnhee too.

This is a tutorial on the subject. I found it useful, and it is easy to follow. Hopefully this should answer your question.




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#3 12 years ago

Cheers for that, got it working now, last question now! is there any way to play the AI on lan? because i tried it yesterday, and the host could see the hunters, but the other computer could only see them stuck to the vehicle and still got hit. i put the maps on the other computer aswell??? any help?




Sunray

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#4 12 years ago

There is no way of getting AI to sync over a LAN system to due Halo PC's netcode. I can explain the deatils of why if you want, but sadly it possible without an external app. and such an external app does not exist publicly. Sorry.