Well logically wouldn't something with no weight just float away? I would think that maybe it would have some weight.
Buy why would the item collection set the weight and not the weapon tag?
Weapons don't even have weight. :/
I'm at a loss here, and I don't have the HEK in front of me. I'll try sorting this out when I get it back.
First of all i'm touched that i ruined your illusions and second of all check the density and the gravity coefficient Variables. It is most likely there lies your problem.
Blam! doesn't have density or gravity co-efficient vars on weapons. ;)
If it helps these are the tags, although I replaced most of the HUDS. And the battle rifle. Halo Custom Edition Halo CE Weapon Tags: Halo2 Weapons tags/
missing.string;4543654Blam! doesn't have density or gravity co-efficient vars on weapons. ;)
True, but the overall gravity co-efficient and density can affect a weapons file if not configured correctly. Blam yourself.
Yes, I will go blammin' blam my blammin' self, and you can blammin' get the blammin' blam out of my blammin' face.
Noxtstant's actually sort of right... If you set the weight on a weapon's .item_collection too low, the weapon won't show up on your map. I've done that before -_-.
To fix your problem, simply set the weight on all your custom weapon item collections to around 100. That's what I do. They show up, and they still fly away when you chuck a grenade near it.
I fixed it, turns out the weight on an item collection is the chance of getting chosen. So if you have an item collection with 2 guns in it and you set one of them to 30 and the other one to 70, the one at 70 is more likely to be chosen. They have nothing to do with the weight of the gun.
Slightly cooler than a n00b
23rd December 2005
Change the wight to 100 sorry for bump but no one posted the exact number