Well, I am working on my first weapon, the Radation Launcher. I am currently in the tool stages (I hate tool, but I think I know what's wrong), and so I do have some screens taken from Gmax. Anyways, the Radation Launcher is a weapon that creates a fusion reaction in a big dounut thing, captures the radiation in a grenade-shaped pod, and launches it with the energy created from the fusion reaction. It fires like the Fuel Rod, traveling in an arc. When the pod hits the ground and detonates, any nearby people caught in the explosion will take no immediate damage, but see their sheilds and health depleting as if someone had used a flamethrower on them, stopping when they have one or two bars of health left. If they are hit directly by the pod, it will do enough damage from the impact to kill anyone except for those with overshields. Anyways, here is my one screenie so far (Ignore that node in there): Circle with handle in the back: Handle Big Tube before the dounut thing: Accelerator Dounut Thing: Fusion Chamber Big Long thing after the Fusion Chamber: Barrel Circle thing with Rectangle in the middle: Ammo Thingy Small Rectangle thing on the bottom: Trigger I know, the trigger is small, but it is my first weapon and it was originally 100 times bigger. Then I had to resize it. This is about the size of a sniper rifle, and those are not the final bitmaps. Anyways, any ideas, suggestions for improvement?
OOO! Nice Invention!:dropsjaw:
After we create things like this, how do we save them for use in Halo?:confused:
Awesome idea for a weapon, IMO. Can't wait to see it!
To give the model a little more interest and make it higher detail, try to give it either battle damage or detail, at the moment it looks a bit like a load of cylinders and 3d shaped bashed together. If you use the depression tool (lol emo) then you can get subtle detail on the weapon. Try to include gashes and battle scars on the surface, and smooth the weapon a bit more. For instance, would a radiation launcher be super-smooth, shiney and nice looking? It's a nice concept though. I like it a lot.
Thanks a lot guys. I was going to include Battle Damage on the skin, but I'll use the depression tool. It sounds easier. You save them by using Chimp (It's on Halomaps) in Gmax and waiting for it to finish. Then you open tool, do some typing (I don't remember it offhand) and then open the .weapon tag in Sapien and stick it in a map. If you need tutorials, just go to hce.halomaps.org, and look on the left to where you see TheGhost's tutorials. Click on that and it will take you to a good tutorial site.
Cum catapultae proscriptae, erunt tum soli proscript catapultas habebunt.
10th November 2006
ill do you a favor and not point out the impossibilities of that design. take a class in particle physics or something, but other than that, awsome idea when you ignore reality! kant wait to see the finished product!
I know that it's impossible, because first off the radation from the gun itself will kill you. But hey, if faster then light travel is possible and the fuel rod gun exists, why can't a Radiation Launcher.
Well, I have another pic to show with you guys, with a couple updates: Battle Damage has been added to every side of the weapon, more on the other side, but some on the screen's side, The Accelerator had the slightest adjustment done to it to make it rounded on MC's side, That node is now hidden in this picture, The barrel now has a hole in the front (Never noticed that hole wasn't there, no wonder all the marines testing this died), The wash from the launches is gone since the reactions don't really make wash (That, and it dissapeared mysteriously), The gun has been resized to match the Armor-Piercing sniper at Extinction, which is also the "Big" Sniper at hugeass, and The trigger has been moved towards the donut and made bigger. Here's a screen:
So how is the MC going to pull the trigger? As far as I see, the trigger is facing the wrong way, and too far away for the MC to reach. Aother thing to think about adding is a turn on button. This would make the FP animations more interesting and make the weapon look more "colorful". You could also have a small monitor or something to show core temperature (and if you are really 1337 make the monitor actually display temperature, though I don't know how). Looking good though. Can' wait to see it ingame for a closer look at detail.
Whoops, forgot that tiny detail. A turn on button will look really cool, and also cut down on noobs since MC has to take the time to turn it off, insert a new clip, and then turn it on. I will not release it until it is perfect, and I am a perfectionist, so it may take a while. I am currently looking at a tut to see how to make a HUD on the weapon like the assault rifle, and once I make it, it will: Display Current Internal Temprature (In Celcius), Have a compass, Show current ammo left in clip, and Have a health HUD built in. I'll just post something about what it'll have when finished: It will have 4 shots per clip, and when picked up have 5 clips when picked up, but be able to hold 10 Clips (40 Shots), The aforementioned built-in HUD, Damage like you got hit by a Flamethrower, If I can pull it off, make it look like the person hit is glowing green until the damage wears off, And make the Radiation Thing fly like a fuel rod until it hits its target and kills them.