A few of the older people here might remember me as the guy who requested a Death Star map a LONG, LONG time ago.
Hello there. This is the official thread for the Star Wars Mapping Team.
I'm working on an official site that should be going up soon, but here are the major models: REMEMBER: These models are not smoothed, and are still WIPs. E-11 Blaster Rifle (4634 Trits, 2186 Polys): Wireframe:
New AT-AT (1864 triangles, 9021 polys): Wireframe: MAJOR WIP Stormtrooper (6362 Trits, 3318 Polys): Wireframe: This is just a small taste of what's to come, my main update thread is located here.
Jay2645;4465610A few of the older people here might remember me as the guy who requested a Death Star map a LONG time ago [COLOR=Red]in a galaxy far far away.[/COLOR]
E-11 looks good, and I can't wait to use the AT-AT in-game. My only question, and I'm sure I've read this somewhere before, but is this mod going to be mainly SP or MP?
I think that some things may not sync well like mines and the AT-AT... They dont even sync that well in SWBF2 sometimes...
Very good job. Best of luck to you. I can offer textures for terrain at up to 2048x2048, if you'd like.
I thought the E-11 had a pretty straight clip, not a curved one.
Also I cant imagine the AT-AT being only 1864 triangles.
Looks pretty damn nice, well I think the stormtrooper may use some finishing touches.
Zoxin;4466979I think that some things may not sync well like mines and the AT-AT... They dont even sync that well in SWBF2 sometimes...
Mines are impossible in the Blam! engine Halo uses, but the AT-AT should work fine.
Glad to hear that... but instead of mines you could use timed grenades (like a c4 but a smaller explosion) with a timer of like 5 seconds.
yes, I am the one who just started posting on those maping forums for this thread, I like this very much, nice stormy, now we need the Attack of the CLONES!:D
the models aren't that bad actually, i'd like to see some things in Halo CE, like maybe eventually a T4-B, T2-B, AT-ST, X-wing, Z-95 ect. yes i know this'll take alot of time, but imagine star wars type halo, for those who like halo it'd be a intresting converserion, one i've been thinking of but never really put time into it
Jay2645;4468816Mines are impossible in the Blam! engine Halo uses...
On the contrary. If someone's capable of doing what Ruan was going to try (I think), which would be modifying the actual netcode using Open Sauce, then maybe, just maybe, mines are a possibility. And if that's a failure... join us in Crysis. ;)