Well most retail games are around 30 to 50 bucks, so expect somewhere around there.
I myself would make it more... reasonable, like $20 to $25 and the price won't have to be lowered
Wise choice, considering consumers these days don't bother with out of no where releases from out o no where developers. There are exceptions of course, like Farcry. Let's hope this is one of them.
yep, also, I liked farcry, the storyline sucked, but that's my only pet piev about it.
Infernal was also another success from a out of nowhere developer. Though the ame's voice acting and english translations could have been better (Soldiers! I order you to shoot every stranger!).
Infernal? Never heard of it
Okay so it wasn't that much of a success, but at least it's better than most o f the 2006 FPS offerings we had. That's about to change in 2007 with shooters like Crysis and crap.
Woops double post sorry Zam or anyone who still bothers to watch over these forums. Anyways shouldn't you delete this thread, because considering it's not even halo related anymore, it shouldn't be part of this side of the forums. Move it to advertisement section or something. Also is the game you are developing PC exclusive or multiplatform? I suggest that you stick to only one platform because it's tricky to port games to other platforms, especialy playstation 3 or Wii (uh, FEAR on PS3 sucked ass).
I concur, deleting or moving this thread would be a good idea.
The game will be PC based originally (both Windows and Mac), and maybe on the Wii and the 360 if the new engine works like it's suppose to it will be an easy port.
Also, I am thinking on beginning my ultimate goal game prequels
Well at least you are showing love to them Mac brothers.:)