3D Sky Problem -1 reply

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SebSinclair

I Smile As I Kill

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13th July 2006

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#1 12 years ago

Hey, I am following the tutorial on how to create a 3d skybox. As far as I can see I have done everything correctly, but when I compile I get the error "cannot find file... (you know the one) Here is the compile process: ** Executing... ** Command: "d:\program files (x86)\steam\steamapps\sebsinclair_uk\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\program files (x86)\steam\steamapps\sebsinclair_uk\half-life 2 deathmatch\hl2mp" "c:\saved worked\half life 2 maps\dm_deathrock_3dsky" Valve Software - vbsp.exe (Jan 2 2006) 2 threads materialPath: d:\program files (x86)\steam\steamapps\sebsinclair_uk\half-life 2 deathmatch\hl2mp\materials Loading c:\saved worked\half life 2 maps\dm_deathrock_3dsky.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (493.0, 1416.0, 19.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 57675: Brush 47888: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (339.0, 1416.0, 19.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 14898: Brush 57673: Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\saved worked\half life 2 maps\dm_deathrock_3dsky.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt" Can't load skybox file skybox/sky_day01_09 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (324978 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (776425 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Error! Entity sky_camera in solid volume! ** Executing... ** Command: "d:\program files (x86)\steam\steamapps\sebsinclair_uk\sourcesdk\bin\vvis.exe" ** Parameters: -fast -game "d:\program files (x86)\steam\steamapps\sebsinclair_uk\half-life 2 deathmatch\hl2mp" "c:\saved worked\half life 2 maps\dm_deathrock_3dsky" Valve Software - vvis.exe (Jan 2 2006) fastvis = true 2 threads reading c:\saved worked\half life 2 maps\dm_deathrock_3dsky.bsp Error opening c:\saved worked\half life 2 maps\dm_deathrock_3dsky.bsp ** Executing... ** Command: "d:\program files (x86)\steam\steamapps\sebsinclair_uk\sourcesdk\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "d:\program files (x86)\steam\steamapps\sebsinclair_uk\half-life 2 deathmatch\hl2mp" "c:\saved worked\half life 2 maps\dm_deathrock_3dsky" Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\saved worked\half life 2 maps\dm_deathrock_3dsky.bsp Error opening c:\saved worked\half life 2 maps\dm_deathrock_3dsky.bsp ** Executing... ** Command: Copy File ** Parameters: "c:\saved worked\half life 2 maps\dm_deathrock_3dsky.bsp" "d:\program files (x86)\steam\steamapps\sebsinclair_uk\half-life 2 deathmatch\hl2mp\maps\dm_deathrock_3dsky.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." I checked the canidiate brush's and there important ones that seal the main map. This is the tutorial I am following: http://developer.valvesoftware.com/wiki/Making_3D_Skyboxes Any ideas? I did search this forum to see if this has already been answered, I couldnt find anything.




BluncheonMeat

I registered a while ago.

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17th February 2006

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#2 12 years ago

Looks like a problem that I use to have, but I'm not sure if it is. It's probably not the skybox that is the problem, but instead is Hammer's problem. Seems like Hammer is unable to create or modify the BSP files (I think). Try either refreshing sdk content, or deleting the sourceSDK folder (but not the sourcesdk_content folder) and then reinstaling sourceSDK.




SebSinclair

I Smile As I Kill

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13th July 2006

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#3 12 years ago

I refreshed the sdk like you said. It still did not work. I removed the replaced the brushes causing the problem and that fixed it. Thanks for your suggestion anyway dude :)




BluncheonMeat

I registered a while ago.

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17th February 2006

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#4 12 years ago

As long as it gets fixed. :D