i need to create a shield that can be turned on and off thats easy except the shield itself how can i make it so that when it is on it is solid and when its off it is clear and passable? can i make a switch that can change the flags of a entity? if so ill just do that
Uhhh i dont know humm
AHA!! i FIGURED IT OUT!!!! make your wall, tie it to the entity "func_wall_toggle" than create your button and make 1 output to toggle the wall! on the plus side, i figured it out all by myself :p W00T!!!!