I got the Collector's Edition of Half-Life 2, which came with Half-Life: Source, which is basically the original title but now using the lighting & physics found in Half-Life 2. From everything I've read, H-L Source does NOT have the better models/textures found in H-L Blueshift, which I already own.
Needless to say, I want the VERY best looking game I can get my hands on, so is it possible to import Blueshift's better looking models/textures into H-L Source? Are there certain textures, such as those dealing with water (which HAS been updated for H-L Steam), which, if imported, would keep Steam's water from working properly? Basically, I'd be thrilled just to get the Blueshift's models and their textures into the H-L Source game. Water and liquid textures aren't all that important to me, expecially since they're already looking great in H-L Source.
Any words of advice would be GREATLY appreciated, especially if a detailed step-by-step was given to help me avoid any simple errors that could unintentionally lead to major problems.
Thank you for your time on this matter!
Jan. 20, 2005
There's no way to get the hi-def pack into hl:s. I know, it sucks.
Wow, you're so right, not being able to import Blueshift's higher quality models and skins does suck, and in a MAJOR way.
For the amount of money I paid for the collector's edition of the game, how much harder would it have been for Valve to simply include Blueshift's models/textures with H-L Source? No effort at all, as far as I can imagine.
Does Steam make it impossible to copy/paste these files into H-L Source? Or rather, makes it impossible to run once the files have been overwritten? Just curious. I guess you could say I need a little more fuel to add to the frustration fire.
Thanks for your feedback,
Kyle Jan. 20, 2005
Here's the deal: Valve does not own those models, but Gearbox. Using the hi-def models would have meant paying Gearbox and I guess VALVe didn't want to. The reason why they can't be used with HL:S is because even though it looks just like the original, the engine and models are totally different. Models now react to physics, anf HL models don't. To use the hi-def pack, you'd have to decompile all the models and recompile them so that the animations match the new format. Lucky for us there's a team working on a mod that will recreate HL to look like HL2 - High res textures, new models, new versions of the old maps, etc. Last time I checked, they had contacted Mike Shapiro to reprise his performance as Barney and the Gman.
The whole idea of them recreating the first game completely for HL2 is just amazing to me. Now that is some GREAT news! It reminds me of the Dark Forces remake that's being done for Jedi Academy. The Dark Forces team's first release was already astounding, so I know such endeavors can work extremely well, and knowing just how hard the HL community works and puts its heart into everything it does, well, it's like a dream come true.
And I hope that it does come true!
I thank you for taking the time for giving me such a detailed response. While the initial news was bad, the new info you've given me has greatly made up for that.
I really appreciate your feedback, and I'm confident that this post will clearly answer a lot of people's questions which were/are similar to mine.
Kyle Jan. 20, 2005