Hi everyone, I've been trying to get a mod off the ground for some time now and I came across an idea to make a turn-based RTS hybrid game. The game would feature two or more competing teams of soldiers. Players take turns ordering their units in a real-time environment. Every turn, players get 10 seconds to make all the commands they'd like during that turn. This way, I think I can get the frantic gameplay found in RTS games while slowing it down just enough to allow players to regroup and fully evaluate the battle when waiting for their opponent to finish. If anyone is further interested, I have a preliminary design document which is roughly 40% finished. The project would be fairly interesting for team members since its considerably different from other HL2 mods out there. It would be a good opporunity for modders who would like to explore what the source engine can do and just how much you can change it. If anyone is interested in joining, we would most likely get a 4-5 person team up and running, make a few critical decisions and start the project. Could someone please give feedback on the idea? Anything would be welcome. Thanks in advance! TheProfessor
I think this sounds like a cool idea. And a game i would enjoy playing. But I think you are going to have a tough time finding coders who know enough to get this concept working well.
Yep. I figured getting experienced coders able to help would be the biggest challenge for the mod. Coders are always in high demand, I can only imagine how hard it might be to get some interested in making this rather complicated project. Thanks for the complement though about how you'd like to play it, keeps my hopes up