Beginner to Modding. -1 reply

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Overwatch

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6th June 2005

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#1 13 years ago

okay guys i need help, any at all, about modding half life 2. I'm not exactly a computer qhiz, but i've always wanted to be able to do this modding shiznit, so any tutorials or advice you guys can give me is greatly appreciated. Plz don't discriminate me because i'm new, and a pelican.




Fragger

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22nd April 2002

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#2 13 years ago

Welcome. First of all, you need to understand that modding is a very broad area and it'll be better if you choose something you're good at. For example, if you're good with graphics, try texturing and skinning. If you know programming you could code. Otherwise, there's modeling and mapping. Modeling requires a lot of dedication and sometimes a lot of money. Mapping just takes dedication. Not to try to discourage you, but to modify a game, you need to have experience. You need to know that game's folder structure and know what goes where. Also, you need to know how to work with proprietary file types and know about tools to work with them as they are or convert them. You can't just start from zero and expect results fast. Try and learn, get experience and advice, be open to criticism and always get feedback before releasing something. Respect the community and they'll respect you too. ;)




seifer_md

radioactive yabby

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12th April 2005

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#3 13 years ago

Ok, most people choose to specialise in a particular field (be it mapping, modeling, concept artists, etc) and because you seem to not have much modding experience I'm guessing you're looking at mainly working with Hammer to start off with. I'm also assuming that you've downloaded the SDK through Source (this includes Hammer and other useful programs for modding). Here are a few sites which you should be able to find all you need to get started: http://www.valve-erc.com/srcsdk/ http://www.halfwit-2.com http://www.akilling.org/akg/ http://www.migandi.org.uk/tutorials/ half-life2-editing-hammer-tutorials.htm

I think it would be a good idea to go through a lot of these and get familar with using Hammer, then put together a nice piece of work and go searching through the mod database (www.moddb.com) and find a mod that you like that is hiring. They'll most likely want example work done by you. It may take awhile for someone to take you in so its pretty important that you put some effort into your sample work. If there is anything else you want to know, ask, otherwise good luck! :) Ahh you beat me to it Fragger....:uhm:




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#4 13 years ago

What exactly does coding do? What are you coding? Because I feel that might be the best option for me.... I was always pretty good at coding webpages.... But that pobably means nothing, when you think about this.




Fragger

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#5 13 years ago

Well, coding determines health for you, enemies and props, how far you can jump, what sounds to play based on your actions, etc. In short, any parameters in the game. It uses a different language, so webpage coding is not going to help much..




cyrax02

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11th November 2004

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#6 13 years ago

Mind you, I doubt coding will be the easiest form of modding. But if that's what your goin for.




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#7 13 years ago

but that's it i have no idea what to do, all i know is that i want to mod, get some of these ideas of mine and other people out in hte open, for others to view. Plus there are very few half life 2 mods out at the moment. But yeah, i'd really like to start modding, I tried to make a level, but my head neally imploded.




cyrax02

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#8 13 years ago

Mapping would probably be the easiest way to mod, in my opinion, but I'm probably wrong. Just keep at the mapping, it gets easier once you've gone thorugh a good tutorial or too. Or maybe try mapping for a different/older game that might be easier, then move up to HL2 mapping.




Guest

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#9 13 years ago

If your interested in modelling, then you can get the free XSI HL2 modelling program, or you can try out 3DsMax 30 day free trial at www.discreet.com.. I use 3DsMax, been using it for over a year, i never tried the XSI one though, i'm trying to get better at 3DsMax... If your not interested in modeling, i would jsut stick to the mapping till your good at that.. Good luck! :naughty: