Creating menu icons for HL2DM -1 reply

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Fragger

ε..з

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22nd April 2002

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#1 14 years ago

So, you just created a new skin, but when you go to select it, it still shows the original default skin. How to fix that? Well, you can create a new menu icon so that your cool custom skin shows up in the menu too. What you need:

Whatever tools you used to create your skin (Look HERE) The original texture, found in: "user\half-life 2 deathmatch\hl2mp\materials\VGUI\playermodels"

Open the texture in photoshop, This will be for reference purposes only, since we will create a new one from scratch. Create a new file 256 x 256 and fill it with 75% grey, create a new layer and fill it with black. We'll get back to it later. Look at the original file. Notice how the player's picture is cut off at the bottom and right side? There's a 56 pixel margin that you need to take into account, since the window in the menu is 200 x 200 pixels. In the new picture, create margins to define your work area. Make a screenshot of your skin, preferably with a solid background. Cut out your player (use the pen tool or the lasso to make a selection) and paste it on the new file you created. Resize it until it fits in the work area and delete everything that sticks out. Duplicate the layer and, using brightness/contrast, make it white. Link the white sillohuette and the black layer and merge them. Select all and copy it, then open the channels. Create a new one and paste your image on it. You should have a black square with a white sillohuette. Go back to the layers and delete the black and white picture. We won't need it anymore. Flatten the layers and save it, using the same name as the original, convert it to vtf and that's it. I'll update this with pictures later to make it clearer. :cya:




azzkiker

I pretend I'm cooler than AzH

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5th January 2003

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#2 14 years ago

Nice tut. :)

/sticky




ejnewbie

Slightly cooler than a n00b

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20th November 2004

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#3 14 years ago

wow this made sticky 1 hour ago....