D-Day Mod outline -1 reply

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robobond

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22nd July 2004

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#1 14 years ago

Here is a outline that lists everything I want to do with my mod D-Day: Day of Days mod. Also incase anyone is woduring the title come from the title of the 2nd Band of Brothers. What I plan to have in my Mod. Full Gore: With the physics system in place this shouldn't be too hard but what I mean is if someone gets hit in the leg with a mortar then they don't have that leg anymore. Also if you lose a leg that is instant death cause obviously your guy can't walk. Health and Pain: I plan to have a heath and pain meter. When you get shot you fall down and must call for a medic to help you. When you take on damage you also take on pain. Once your wound is fixed your pain will gradually go down or you can tell the medic to give you a shot of morphine and your pain quickly goes down. Medics only have 5 shots of morphine so use them wisly. If your pain meter is up then you move mre slowly and your aim become less and less acurate. Levels: I plan on starting out with all the battle that went on to make sure Operation Overlord is a suceess. That means I'll have Normandy, Easy Company paratroopers, British gliders, and the French resistance. If the mod is liked then I'll gradually add battles to the mod in the order in which they were fought. So it will start out D-Day and if liked will go to D-Day +. Weapons. All weapons will have true stats and true acurasy. Also most weapons will let you be able to look into the sights, like in CoD, and some like the .30 Cal and MG 42 requires you to look into the sights if you want to hit anything because they will have no aim dot or cross. Also weapon packs like the sniper, .30 Cal must be found usally near you spawn point. You cannot pick it out to begin with. There will also only be a certain amount of them around. Classes: Infantry: M1 Garand, 2 grenades, combat knife, bayonet: Note while in bayonet mode you can shoot but cannot use sights. Infantry is the main force of the army. They carry a little bit of everything and have an acurate weapon. Downside is the M1 Garand i very slow to reload so its best to just use whats in the clip and then reload. Officer: M1 Thompson, 2 grenades, combat knife, Colt 1911, binoculars There are few Officers on the field. They are the combat leaders. They have a Tommy gun and the usual stuff but they are also they only ones to carry the Colt 1911. So if you kill someone and get a Colt 1911 you know that person was an Officer. Machine Gunner: BAR, 2 grenades, combat knife Machine gunner is the support of the group. Because the BAR is so heavy they move rather slow. Medic: Colt 1911, Medic pack, 5 morphine syringes, combat knife Medic is your best friend. If you get shot he's the one and only one who can help you. He also has a nice supply of morphine but don't take to much or you'll be sorry. Enginear: M1 Carbine, 2 grenades, bangalores, combat knife, mines Need something blownup? Then call the enginear. Armed with an M1 Carbine he's not much of a fighter but has enough expolsives to blow up a bridge. The Axis is basically the same just replace these weapon and you'll know axis: M1 Garand=K98 Colt 1911=P08 M1 Thompson=MP40 BAR=MP44 M1 Carbine=K98 Voice chat. Voice chat will definatly be a part of the game and anyone can hear it within a 5-15 ft radias. That also inclues the Germans. Now if you use a radio then only your teamates can hear you but the radios are only at certain points. Vehicles. Some vehicles will be automated such as the landing scraft at Omaha and the C47s with paratroops in them. The reason for this is you start off in them and I don't want fighting on "let me drive" or "go there" . But there will be drivable vehicle in the game which include jeeps, tanks and water craft. Oh and lets not forget planes. AI. On almost all maps I plan to add a litte npcs to make the battles seem more intense. Like Omaha for example I plan to have a lot of npcs mainly on the American side. Any ideas please post. And yes the D-Day mod if liked will be going past D-Day in the order that the battle happen. And I still need coders, modelers, and possibly another mapper.




azzkiker

I pretend I'm cooler than AzH

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5th January 2003

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#2 14 years ago

Posted as always! :D

http://www.hl2files.com/file.news?ID=11319

Sounds very promising if you can pull it off!

~azzkiker




robobond

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22nd July 2004

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#3 14 years ago

Dang you are quick. By the way hows that request for the website doing.




azzkiker

I pretend I'm cooler than AzH

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5th January 2003

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#4 14 years ago

Hehe, thats what makes it "Hot from the forums" :D

Also, do me a favour, plz register at www.HL2Files.com Not only are you comments personalised but a lot of ads are removed.

I asked you to send me more details for the hosting. Read this page: http://halflife2.filefront.com/file.stuff?body=Hosting

~azzkiker




robobond

The forums staffers think I'm Cool

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22nd July 2004

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#5 14 years ago

Ok just did that and you should be getting that hosting email soon. I thought I had sent it out already but I guess I didn't.:uhoh: