hammer entity problem -1 reply

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Guest

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#1 13 years ago

when i plae entities in my my they appear fine. I place them using Prop Static. but then when i go ingame they are GONE. but the engine still thinks they are there like there will be colision and sound but i just wont be able to see them. Anyone know whats wrong?




si_harp

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29th December 2004

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#2 13 years ago

Im having the exact same problem (http://www.gamingforums.com/showthread.php?t=168662) but in dont think in my case the physics effects are there like u describe Laughing bun, someone out there must know the answer?




Some0ne

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4th January 2005

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#3 13 years ago

the prop entity wont appear at all if its placed as the wrong prop. eg a prop_static model in the map as a prop_physics. but your problem with it not appearing but still being there is when, by accident as you map, you've changed the start fade parameter. Just open the object properties and put start fade to -1 and that will fix the problem.




si_harp

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#4 13 years ago

Thanks SomeOne, how do you tell though if a prop is static or physics? or do you have to use trial and error? thanks




metal_militia

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29th November 2004

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#5 13 years ago

Yep pretty much. You can guess on most of them though. Large things like statues are generally static and smaller things such as bottles, boxes etc are usually physics. Exceptions bieng a number of small static props used in labs.




Some0ne

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#6 13 years ago

and another thing to remember is that if you find a prop object which you want to use as a prop_physics but it is a static model. then just put it in as a prop_physics_override. this usually works pretty well but you may have to play around with its mass because this is sometimes quite wrong. for instance if u set the lamppost to prop_physics_override you are able to pick it up! and its about 20feet tall




si_harp

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29th December 2004

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#7 13 years ago

lol, thanks for the help mate.