I was reading a tutorial on making dripping water and it said i needed a multi manager but i dont know how to make one. Could soemone tell me how to?
I beleive for hl2 mapping it is now a auto_logic
dripping water? you could use func_ (or env_ cant remember which) precipitation. or a sprite, not sure about the multi_manager, you can make a brush and tie it to the entity, and then use that area for triggering whatever.
No idea why u would need it for water.