I think I need some playtesters for my DM mod... -1 reply

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metal_militia

Killing is my business...

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29th November 2004

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#21 15 years ago

If anyone would like to try the mod in its current state here is a link. [indent] http://s51.yousendit.com/d.aspx?id=0D8JTYCJO3QNE2NVAK83A0IO5X [/indent] Limited downloads so i dont know how many people will be able to get it. The commands to get the weapons are as follows (im planning to add them too the DM maps but im waiting till i have some more so i can do them all at once). give weapon_M4 give weapon_M14 give weapon_srifle give weapon_shotgun2 give weapon_mac11 Known bugs - The crossbow is kind of screwed up at the moment. Im going to fix it but i just have not gotten round to putting the default CPP back in. Also i accidentally deleted the sound for the pistol while i was getting ready to upload it. if you open game_weapon_sounds.txt (/scripts) and replace "Weapon_Pistol.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" ")weapons/dualUSP/USP.wav" } with "Weapon_Pistol.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" ")weapons/usp/usp-1.wav" } It should work. final bug is that the muzzleflashes are not too fantastic atm, mainly on fully automatic weapons such as the mac11 and M4. Also if anyone has a small home network set up (2 comps or so) i would appreciate it very much if you could connect with another computer to a server and see if the guns are appearing in the correct place on the model (in a players hands). I have a feeling they will not but if thats the case i know how to fix it.




Nemor

I don't spend enough time here

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29th January 2004

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#22 15 years ago

Be more than happy to help out, 1mbps connection, live in UK but I'm only available after around 6pm GMT most nights. I run my own mod too so I guess it would work for both of us, can see what's involved in the actual playtesting side of a mod. [email="williamrussell@btinternet.com"]williamrussell@btinternet.com[/email] Give me a shout. PS. Sorry to hijack a mod but Shizit might have work for ya if yer looking.




Guest

I didn't make it!

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#23 15 years ago

well... i can't seem to figure out exactly how to get the smd file right and then combine it with the qc file. i can make the qc file but i'm not sure on how to make the smd work right. I would like to join a mod that looks like it might be doin good, nemor wuts you mod about? do you have a home page where the info is? i would like to join your mod also, just let me check it out. you know my e-mail [email="shizit8@hotmail.com"]shizit8@hotmail.com[/email] so if you need anything just e-mail me, we could talk over im or something, so e-mail me if you want to talk about it :) .




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#24 15 years ago

metal_milita since you wanted to know i could give ya a list of the bugs so you could fix em in your releases: 1.when you run out of ammo using the sniper rifle you get stuck in zoom mode, i zoom in and once i fire all my rounds its won't take me out of zoom mode. 2. you were right the weapons on the players are off, the shotgun2 is facing the wrong way and its at the feet of the player. the m4 is above the players head, ect. 3. the sniper rifle (once on the ground) doesn't have and physics, and does not respawn. 4. don't know if you indended it to be like this, but when you zoom in with the m4 the accuacy does not increase at all. thats all the bugs i found, other than those few bugs i really like this!! it's really cool i'd say, i think it would make for some awsome action and fighting, too bad you don't want to start a team. i can understand with homework and all, just so ya know you don't have to stay working with you team (if you have one) when doing a mod together, its ok to take breaks from it for maybe even a week or two.




metal_militia

Killing is my business...

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29th November 2004

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#25 15 years ago

Thanks for the feedback, i'll get right on fixing those. Thanks very much for the offer for the offer, but much prefer working by myself on things like this. That way i can work at my own pace and it keeps things simple. If you ever do work out how to get your models compiled into .mdl files be sure to send me a PM or something and i will definatly check out what you have to offer and there is a good chance it will make it into the mod (giving you full credit ofcourse). Nemor: Noted :) . Im still not quite at the stage of full on testing as i have the bugs shizit mentioned to fix but in the near future i will try and arrange something. That goes for the other people who replyed also.




Nemor

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29th January 2004

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#26 15 years ago

Ok :) You know where I am if you need me




Guest

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#27 15 years ago

are you going to make updates so we can DL them to your mod?