Im working on a mod and i want to know how to... -1 reply

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killerkallerant

the only killerant

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30th April 2005

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#1 13 years ago

i would like to know how to release beta's of it...if anyone knows please tell me!!roll%20eyes%20%28sarcastic%29.gifroll%20eyes%20%28sarcastic%29.gifroll%20eyes%20%28sarcastic%29.gif




metal_militia

Killing is my business...

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29th November 2004

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#2 13 years ago

Its a very long and complicated process, the likes of which will turn even experienced game developers to early retirement: 1. Rename the mod folder "[modname] BETA 1" 2. send it to HL2files, or similar filehost




killerkallerant

the only killerant

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#3 13 years ago

wait which folder the one in sourcemods or the one you make in the C:\??




metal_militia

Killing is my business...

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#4 13 years ago

No offence but if you cannot work that out you have no business making a mod. But jus' so you know its the one in source mods. The other folder is the source code.




Fragger

ε..з

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22nd April 2002

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#5 13 years ago

Sadly, MM is right. Basic file management is a must when making any modifications to a game.




killerkallerant

the only killerant

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#6 13 years ago

no i wanted to know if i use the one in source mods or the one in the C:\ ex: C:\MyMods thats wat i wanted to know ............................................................p.s. im new to modding thats why i started yesterday




metal_militia

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#7 13 years ago

yes, the one in C:\MyMods is the sourcecode for the mod. The one in mymods is the mod.




killerkallerant

the only killerant

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#8 13 years ago

kewl thx man....adn i have another question..do you think bullet time mod will work online?? cause that is just about my mod but with other stuff...adn do i have to put the run_mod right??!




killerkallerant

the only killerant

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#9 13 years ago

huh do you guys think it will work?




metal_militia

Killing is my business...

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#10 13 years ago

no. because you would have to do it server side and activate it via a pickup which is somewhat difficult to code considering your experience.




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