loading Problem!!!!!!! -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 15 years ago

I have created a Map Saved it, Compiled it: Here is the Compiled Window: ** Executing... ** Command: "c:\program files\valve\steam\steamapps\questevan\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\questevan\half-life 2 deathmatch\hl2mp" "D:\saves\The School\The Map\Homer High" Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: c:\program files\valve\steam\steamapps\questevan\half-life 2 deathmatch\hl2mp\materials Loading D:\saves\The School\The Map\Homer High.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_player_start (3185.00 -260.00 65.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (39181 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (39181 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing D:\saves\The School\The Map\Homer High.bsp 1 second elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2 ** Executing... ** Command: "c:\program files\valve\steam\steamapps\questevan\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\questevan\half-life 2 deathmatch\hl2mp" "D:\saves\The School\The Map\Homer High" Valve Software - vvis.exe (Dec 15 2004) 1 threads reading d:\saves\the school\the map\Homer High.bsp reading d:\saves\the school\the map\Homer High.prt LoadPortals: couldn't read d:\saves\the school\the map\Homer High.prt

** Executing... ** Command: "c:\program files\valve\steam\steamapps\questevan\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\questevan\half-life 2 deathmatch\hl2mp" "D:\saves\The School\The Map\Homer High" Valve Software - vrad.exe (Jan 18 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\saves\the school\the map\Homer High.bsp No vis information, direct lighting only. 834 faces 145918 square feet [21012268.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0222 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 103/8192 1236/98304 ( 1.3%) brushsides 618/65536 4944/524288 ( 0.9%) planes 388/65536 7760/1310720 ( 0.6%) vertexes 1299/65536 15588/786432 ( 2.0%) nodes 334/65536 10688/2097152 ( 0.5%) texinfos 244/12288 17568/884736 ( 2.0%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 834/65536 46704/3670016 ( 1.3%) origfaces 434/65536 24304/3670016 ( 0.7%) leaves 336/65536 18816/3670016 ( 0.5%) leaffaces 975/65536 1950/131072 ( 1.5%) leafbrushes 192/65536 384/131072 ( 0.3%) surfedges 6013/512000 24052/2048000 ( 1.2%) edges 3505/256000 14020/1024000 ( 1.4%) worldlights 1/8192 88/720896 ( 0.0%) waterstrips 150/32768 1500/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2673/65536 5346/131072 ( 4.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 443736/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 394/393216 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 9906/0 ( 0.0%) Win32 Specific Data: physics [variable] 39181/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 688279 bytes ==== Linux Specific Data: physicssurface [variable] 39181/6291456 ( 0.6%) ==== Total Linux BSP file data space used: 688279 bytes ==== Total triangle count: 2609 Writing d:\saves\the school\the map\Homer High.bsp 1 second elapsed ** Executing... ** Command: Copy File ** Parameters: "D:\saves\The School\The Map\Homer High.bsp" "c:\program files\valve\steam\steamapps\questevan\half-life 2 deathmatch\hl2mp\maps\Homer High.bsp"

** Executing... ** Command: "c:\program files\valve\steam\steamapps\questevan\half-life 2 deathmatch\hl2.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\questevan\half-life 2 deathmatch\hl2mp" +map "Homer High" But when I try to play it in HL2dm i See the map but when i select start it goes back to the menu and doesent do anything. if you have any ideas please help me thanks alot Shadow~Quinn:(