Yes the old SNES RPG should be brought back to life using none other than the Source engine. Shadowrun was an RPG set in the future which envolved 'mercenaries' (shadowrunners) employed by huge corporations to perform their dirty work. The SNES game had a storyline which was based on one particular character which again, had a storyline not too dissimilar to that of The Bourne Identity (for any of you who may have seen it (its good)). Paste these links into your address bar to see how do-able this is: http://hl2uploads.bravehost.com/sr1.jpg http://hl2uploads.bravehost.com/sr2.jpg These took me 1 nights work. Of course it would be much better using Vampire the Masquerade: Bloodlines source, but those guys aren't in a hurry to give that up... I recommend this game to anyone who gets a chance to play it, and if anyone here is a fan of Shadowrun or likes the idea, you should definitely post what you think.
공화국의 영원한 주석
29th March 2005
My friend loves Shadowrun and I played the SNES version a bit, and it really sounds like a good idea.
You should make it so that its cooperative multiplayer, with up to 5 people on a team, doing a "Run" against various Corps. Each of the "runs" would be a different map, where the GM would be whoever created the map, and then the players can buy/setup their gear and then play the map and see if they can beat it. I played Shaddowrun for a while, and it was a pretty cool game, I always thought it would make an awsome computer game!
In terms of multiplayer action, Citizen_Insane, I couldn't of put it better myself. Just thinking about it makes me wish someone had already created such a compelling idea. A series of objective based missions set within the Shadowrun world. This could include anything from bodyguard work/assassinations, one team delivering goods whilst the other team has to stop them, breaking and entering to retrieve valuable information, pretty much any situation that someone would be willing to pay for the shadowrunner's services (ideas welcome). Players could be broken up into different skill classes true to the game: Samurai (weapons experts), Deckers (computer experts) and possibly even Shaman (magic experts), this would allow for extremely intense combat situations whereby those with the skill, and ability to effectively use the environment around them, will tactically prevail in their given mission. It certainly sounds great, and I have no doubts that it could be done. Its like CS suddenly hit the future with new fronts to attack you opposition by hacking into computer systems and even the use of magic. However I'm not going to lie to anyone, my modding CV is nothing spectacular. I would need some serious support. It all depends on whether there is anyone else out there who is just as keen to make it all happen. I've most certainly got the time...
Just a quick tip, and my apologies to be a downer, but if at all possible, get the permission to do this from the copyright holders. I've just seen two Stargate mods get shut down in quick succession by MGM for this very reason. The last thing anyone wants to see is a promising mod, where people have put a lot of work into it, get shut down because they didn't take intellectual property rights into consideration. It's called getting Foxed, and it happens way too often. Takes the necessary steps to protect yourself from having this happen to you.
Thanks for the warning, I took that into account. Apparently the company who hold the rights to the shadowrun videogames is now some broke German company so I don't know how much hassle that would be to get around... Of course I would seek their permission first, but currently no effort has really gone into making this mod because of the lack of support. Thanks for your post.
Maybe it would be ok to produce a Shadowrun mod in terms of copyrights after all... I just found a group doing a Shadowrun mod for Neverwinter Nights (that's the only other game engine I would of liked to see it on). I still think it would be better using Source though. ;) http://www.shadowrunnernights.chaoticdysfunction.net/ However, I'm keeping myself busy. I'm currently a mapper on the Wanted: Outlaws & Lawman mod. We're starting to piece together an excellent mod, I recommend you check out the website for more information: http://dynamic5.gamespy.com/~wantedmod/saloon/ There are still a few positions available, coders in particular, so if you're interested in either mod ideas, send me a message!
Sorry I couldn't help myself (I was infected after all...) http://kevan.org/brain.cgi?seifer_md You'll see.:uhm: For those who don't know anything about Shadowrun, check here: http://www.wizkidsgames.com/shadowrun/sr_article.asp?cid=38213
Well I've been searching across the web and I've found some nice stuff. For those of you who have absolutely no idea what Shadowrun is, I've found a nice description for you here: http://www.wizkidsgames.com/shadowrun/sr_article.asp?cid=38213 And I've also included a nice picture to give people a more visual comprehension http://img63.echo.cx/img63/7035/shadowrun9ul.jpg :naughty: I'm currently in the middle of sorting out rights with the company that seems like they hold them, although its all a little ambiguous for my liking... Anyway I'll let people know if anything else comes up.
Well just my luck, Microsoft own the rights for the software and videogames of Shadowrun. :deal: :( But the game was based on a book written by Gibson called Neuromancer, so with a different title I guess you could base a mod on that book too... It wouldn't worry me because there are some aspects of Shadowrun I dont think would fit in well with the source engine, I would probably scrap the magic side of things (more realistic that way too). Meh :lookaround: