Hi guys , i wonder how many annimation and witch annimation i need to do for a player model in hl2-dm maybe a walk , jump & crouch annimation, but is there others and is there a tutorial or info about that some where plz and tnx
22nd April 2002
Open a human model in the model viewer and look at all the animations. There are quite a few.
ok tnx Fragger
can i use the valve annimation !? its a player for hl2-dm that i want to do :)
its the 1st model i make ,(i have done 3 map for hl1 a long time ago)
well in xsi, i create(from the create tab) a male model, modif the model a bit(but not to mutch,i want to test the compiling and geting it in the game 1st) i then open the valve Biped Guide place all in place , Create Rig From Guide and corect the weight map Envelopie, the model as a uv map that i modif in ps and save as .tga
that about where i'm, i eport the 3 .smd
so you mean i have to add animation too,loll,
ps: while im here do you know a good tut on animation
plz and tnx alot again :)
I don't spend enough time here
4th January 2005
i would advise using an existing player model and just changing the actual model polygons to your model. assign the different parts of your model to the bones of the original. this would only have to be done to one file: the reference smd. and then all the animation files would work as they did before but with your model instead of the old.
this is the easiest way, it saves you making however many animations of your own.