I know this doesn't apply to HL 2, but I've tried to find this out on different forums with no luck. In Vampire Bloodlines people you kill don't have physics when you go back and shoot them unlike in HL 2. It is like they just freeze when they hit the ground. I want to know if there is a way to remedy this with a console command. If not, then I'd like to know how I could edit the physics script myself. Any help would be great. I'm open to any ideas.
Also, where is the physics data in HL 2? I've looked in the files with GCFscape or whatever its called and can't find it.
i think you'll find that the source engine in half-life 2 is more updated because valve added to it a lot. im not sure if you'll be able to change it but its not likely theres a console command. talk to a modder, a modder would know more then me
well i have a question of my own (even though it dosent pertain to his question id like to ask here anyways) how come there are to diff ragdoll styles between CSS and HL2?
Where would I find a modder to ask. Yes, I know I'm a noob. :uhoh:
At the heart of the source engine's physics is the havok 2 engine (as seen in maxpayne 2 etc). This is fully intergrated into the engine and cannot be simply taken out of the GCF. Within the HL2 solution file you can modify certain variables pertaining to the ragdolls, this is why the ragdolls in HL2 and CSS are slighly different. Anyway, there really is no way of getting HL2 physics into VTM especially using a console command. However i was under the impression that VTM had ragdolls, but only on certain enemies.
Another noob question. What is the Half Life 2 solution file?
You open it in Visual Studio and it gives you access to all of the source files.