where a growing team and all we need now are Skinners / UVW / Coders / Scripters/ Artists and animater
2 Uvw mappers 4 Skinners 3 Animaters 2 Artists 3 Coders 3 Scripters 2 SFX / Sound
the mod is taking bfv to its most extreme length where adding 2 new sides the Australians and the French Foreign Legion and i dont want to say anymore about the new things involved and the ideas we came up with but heres a few pics
(p.s this is only the ltitle work we have done)
please email me if you would like to join and if you do get your other past mod work ready and we will get back to you asap
[email]Hesitation_860@hotmail.com[/email]
looks like a good mod but that model looks like its got a high poly count. Laagggg.
it's for bfv, probably won't matter, they''ve fixed most of the lagging things
i hope so!!
Can the French Surrender SpawnPoints, and still have the ability to spawn there? lol (sorry, cheap joke) Anyways, I'd love to help out, but I don't get along with MSPaint, so anything more advanced just plains hates me ;) I hope you get the help you need, and if you need hosting, look us up ;)
lmao nice cheap joke
shinyrorylmao nice cheap joke
Just a word for the wise, polycounts in any game significantly matter. 4000 poly weapons with 10,000 poly vehicles are not going to help you with lag. As for EA changing the game to help lag, the only thing they changed was the Rendering System and the texturing system. The engine is basically the same. So if you think you are going to run a mod with high polys because "it's for bfv, probably won't matter, they''ve fixed most of the lagging things" , you might have some trouble on your hands.