BattleField: Vietnam's Red Horizon's -1 reply

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HesitatioN

Slightly cooler than a n00b

50 XP

24th January 2004

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34 Posts

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#1 15 years ago

where a growing team and all we need now are Skinners / UVW / Coders / Scripters/ Artists and animater

2 Uvw mappers 4 Skinners 3 Animaters 2 Artists 3 Coders 3 Scripters 2 SFX / Sound

the mod is taking bfv to its most extreme length where adding 2 new sides the Australians and the French Foreign Legion and i dont want to say anymore about the new things involved and the ideas we came up with but heres a few pics

(p.s this is only the ltitle work we have done)

SA-2.jpg

please email me if you would like to join and if you do get your other past mod work ready and we will get back to you asap

[email]Hesitation_860@hotmail.com[/email]




shinyrory

*hides pie from noodle*

50 XP

17th March 2003

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#2 15 years ago

looks like a good mod but that model looks like its got a high poly count. Laagggg.




Homer Gonerson

...

50 XP

22nd December 2003

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#3 15 years ago

it's for bfv, probably won't matter, they''ve fixed most of the lagging things




shinyrory

*hides pie from noodle*

50 XP

17th March 2003

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246 Posts

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#4 15 years ago

i hope so!!




perry07

I'm too cool to Post

50 XP

15th February 2004

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#5 15 years ago

ohhh this mod sounds like something to look forward to :)708.gif780.gif645.gif




NoOdLe

Network \"Hitman\"

50 XP

4th November 2002

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#6 15 years ago

Can the French Surrender SpawnPoints, and still have the ability to spawn there? lol (sorry, cheap joke) Anyways, I'd love to help out, but I don't get along with MSPaint, so anything more advanced just plains hates me ;) I hope you get the help you need, and if you need hosting, look us up ;)




shinyrory

*hides pie from noodle*

50 XP

17th March 2003

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#7 15 years ago

lmao nice cheap joke




Traxil

Ownzoring and making mods

50 XP

29th March 2003

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394 Posts

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#8 15 years ago
shinyrorylmao nice cheap joke

Just a word for the wise, polycounts in any game significantly matter. 4000 poly weapons with 10,000 poly vehicles are not going to help you with lag. As for EA changing the game to help lag, the only thing they changed was the Rendering System and the texturing system. The engine is basically the same. So if you think you are going to run a mod with high polys because "it's for bfv, probably won't matter, they''ve fixed most of the lagging things" , you might have some trouble on your hands.