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Insertname

Slightly cooler than a n00b

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3rd May 2006

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#1 12 years ago

Has anyone here had problems with the pheropods in EP1? I found about 3 of them and they didn't come up on 6 as usual sowhy were they there to begin with?




pvt. Allen

I would die without GF

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20th July 2005

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#2 12 years ago

You mean that you can't pick them up and use to command Antlions as in Half-Life 2? In this case anwser is easy, you are not supposed to have them in the game.




Rikupsoni

Victim of Forgotten HopeForum bystander

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26th April 2004

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#3 12 years ago

Where did you even find them? I thought that a Vortigaunt has to take them from the dead Antlion guard with some powers.




Wraith_9

You cannot escape the master.

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2nd November 2005

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#4 12 years ago
RikupsoniWhere did you even find them? I thought that a Vortigaunt has to take them from the dead Antlion guard with some powers.

Yeah, that's what I thought.




Tour of Heads

JekJob, Inc.

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9th May 2006

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#5 12 years ago

Yeah, even if you use impulse 101 in the console to get all the possible weapons, the Antlions do not react at all to the pheropods.




Insertname

Slightly cooler than a n00b

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3rd May 2006

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#6 12 years ago

I should perhaps have corrected my dumb-assedness some days ago. They were actually cores for the pulse rifle and 'cos of their icon I thought they were pheropods




Spoongooner_son

Cannot Get off HL2

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24th March 2006

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#7 12 years ago

You could make a map for Episode 1...that makes it so you can command them...its all done in the map...not scripting...well, you can do it with Scripting...but thats a waste of time.