Death star trench run -1 reply

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GF Pwns Me!

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5th January 2004

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#1 14 years ago

right, i am re-creating the death star trench run, for mp, i may turn it into a siege map, but i don't really like siege, anyway, im needing ideas,so far i have built the ebel hanger, with x-wings, z95's etc, i am going to play with hyperspace and that, so they turn up at the trench, then go through it, just wondering anybody got any ideas? im going to add turrets, and maybe an imp hanger at the end of it, so if i did make it siege, it wud be funny as going through the trench blowing each other up. anyway any ideas please post ~ load




AbU5e

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7th December 2003

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#2 14 years ago

You are gonna need to *cover* the surface with turrets, to force the rebels to actually use the trench. (never did understand the whole trench thing - why the hell didn't they just approach the DS from a different angle ^_^)

Perhaps place concussion launchers on the surface, as regular turrets are next to useless.

btw, how do u intend to handle the huge distances involved?




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#3 14 years ago
AbU5eYou are gonna need to *cover* the surface with turrets, to force the rebels to actually use the trench. (never did understand the whole trench thing - why the hell didn't they just approach the DS from a different angle ^_^) Perhaps place concussion launchers on the surface, as regular turrets are next to useless. btw, how do u intend to handle the huge distances involved?

well, i have already got the hyperspace working, as for the trench, im going to make you hyperinto the actual trench, and place trigger_shipboundary's on the top of the trench, also obstacles, pipes, walkways, and turrets (turobo, box style ones) with a fast fire rate, lots of those, might also include y-wings, make it movie-like should be good, i took a look at the siege_destroyer, that helped me with the hyperspace, looking good actually, il keep ya'll posted, any more ideas? ~ load




AbU5e

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7th December 2003

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#4 14 years ago

Sounds pretty sweet!

Though the dodgy collision boxes for fighters might get abit frustrating if weaving between tight obstacles is a major part of the map :p

How are the imps gonna defend? are they gonna be chasing in TIEs? or manning turrets/platforms in the trench? Might need to reduce the Rebel fighters speed a little, so the TIEs can keep up/maul their back ends ;)




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#5 14 years ago

well, not entirely sure as of yet, i know im gona put turrets, automated along the trench, and might have tie's comin from opposite directions, so a mid battle, would be good, might have controlled turrets by imp's, might make it so rebels have to land and complete an objective on foot, not sure yet.




CorT VIP Member

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2nd April 2003

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#6 14 years ago

[color=red]whoa...this is sounding cool 8)

good luck on this. right now i've got no suggestions though :\[/color]




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#7 14 years ago

well i have got my hyperspace working perfectly after some time, except some times ship ends up in a wall, but that easily fixed, any suggestions keep em coming guys, il post some screens in a bit.




kylek

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21st March 2003

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#8 14 years ago

My suggestion:

If you made it SP as well I would be able to play it on MP and SP! Although it would probebly take a while to translate it to SP. Sounding cool, I'm going to download it when it's finished if you release it...




AbU5e

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7th December 2003

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#9 14 years ago

If you want to do the trench run SP, go buy Xwing :o

Then again, if you want to fly fighters MP, go buy Xwing V Tie, or Xwing Alliance :/




TheSHadowOfLenin

Founder/leader of TJR

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22nd January 2004

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#10 14 years ago

Dont forget the 2 foot wide vent you have to get a proton torpedo down! It would be good if that triggered something useful, like the destruction of all the turrets.