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Snow_Flake

GF is my bext friend *hugs GF*

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21st December 2006

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#1 10 years ago

Well this is a active topic on my JAWA clan forums, so, how long do you think JKA has before the mp community takes its final dyeing breath?




~*Seto*~

Trapped in the interchet

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19th October 2007

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#2 10 years ago

JKA will never die on its own unless they make a JK4 (doubtful), or some other game that gives you direct sword control using the seven basic cuts. It will only get smaller and then rest at a certain size until technology gets to the point where JKA is no longer compatible with modern computers. There are much older games that still have dedicated communities, and JKA has a uniqueness in saber control that no other game possesses.




Mikouen VIP Member

What?

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4th September 2005

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#3 10 years ago

Every game dies.

The older games that are still alive typically are alive because they're high-quality, and there's nothing else like them, such as Freelancer, or Tribes, both of which have characteristics very rarely touched upon by their genres (both of those games survive primarily because they have multiplayer modes of near unrivalled scale - as well as being one of the most fun space combat games in a long time, Freelancer also proudly supports 128 players in a single match!).

Also, you'll find that older games typically tend to have more active multiplayer communities due to a lack of copy protection. For example, UT99 is still far more active online than UT3 because it's possible to play a pirated copy without any sort of penalties or restrictions. StarCraft is another such game, as even though it has copy protection (I use the term figuratively), it's effortlessly bypassable and won't keep people off BattleNET. With piracy becoming more and more prevalent, you'll find a trend where it's the poorly-protected games that have stronger multiplayer communities, and it will take a very special breed of game to uphold a very strong multiplayer community if people can't play it through pirated copies.

~*Seto*~JKA has a uniqueness in saber control that no other game possesses.

Yeah, but JA also has a uniqueness in that it's combat mechanics are based almost entirely around random variables and bugs. It only looks like you have greater control over your combat strikes.


I don't know how, and I don't know why, but this is totally Sheep's fault.



~*Seto*~

Trapped in the interchet

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19th October 2007

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#4 10 years ago

Well that's a bit of an overstatement... there is an inherent randomness factor, but the difference between a player who has learned control and one who has not is quite obvious. Learning the intricacies of the saber takes skill and patience, and you the player absolutely have control over what your own attacks do.

Of course, this is just my opinion as a person who still regularly plays JKA ;).




Mikouen VIP Member

What?

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4th September 2005

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#5 10 years ago

Well, okay. I digress. Morpheus never got anywhere by forcefully shoving the red pill down people's throats.

Enjoy the illusion. Perhaps you're lucky in being one of the few gamers who still can.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Chiron

Templar Historian

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5th January 2009

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#6 10 years ago

JA is ruined however, by freaks who go Nazi mode on JA+ (or any other mod) servers about their leetness on base. To those specific groups listen, There are some players who enjoy playing on all servers and are decent with all of them. (Incuding myself). If you do not like the server, then get the hell off of it, you don't own it and therefore have no right to force your own policy on it so you can win a single match.




~*Seto*~

Trapped in the interchet

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19th October 2007

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#7 10 years ago

lol Chiron. I do agree with your general sentiments, despite the harshness, but that's just human nature.

All I'm saying is that there is always gonna be a small group of people who love and appreciate what JKA has to offer and they are the ones who are going to keep playing it for a long time, even if everyone else leaves. And since I don't define a "dead" game as one that still has people playing it, this is the reason why JKA will never die any time soon.




NAB622

EAT ME!

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8th October 2005

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#8 10 years ago

Slowly losing popularity.

I would give it at least two or three years, though.