"Sabers dont require any skill" -1 reply

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Zach

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5th July 2005

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#11 13 years ago
Chafferz;3260443I'd like to see another game that matches the skill-requirement of Star Wars Jedi Knight Jedi Academy. It's sabering technique's and actions are unique themselves. Mastering it results in win, and is extremely addictive to try and 'conquer'.

By 'master' you mean exploit glitches in hit detection? And I'm sure the 'conquering' only goes until someone can glitch you better.




Unifermius Matty

I fly. Do you fly?

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9th February 2005

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#12 13 years ago

Lol, you guys should try the saber glitches in Lugormod T2. Its been so spiked that now i win duels where i didnt before. The damage by small shots has been increased, and the amount of blocks has also been decreased. But beleive it or not, i think its just a side effect of all the new codes the programmer has put in. Lol.




The_Twig

Guns > Saber

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14th June 2005

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#13 13 years ago
Chafferz;3260443I'd like to see another game that matches the skill-requirement of Star Wars Jedi Knight Jedi Academy. It's sabering technique's and actions are unique themselves. Mastering it results in win, and is extremely addictive to try and 'conquer'.

Hahahahahahaha. You're kidding me right? Unique? This game's sabering system isn't really unique. It's glitchy and repetitive.




Drahcir

Mapper Guy :D

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26th November 2005

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#14 13 years ago
The_Twig;3261188Hahahahahahaha. You're kidding me right? Unique? This game's sabering system isn't really unique. It's glitchy and repetitive.

get out. just get out.:nodding:j/k,but if JK isn't the game for you, go to another forum. :D




Mikouen Advanced Member

What?

145,654 XP

4th September 2005

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#15 13 years ago

Oh, JK is the game for Twig. Just not the saber part.

Maybe I think the guns in JK suck compared to the guns in other FPS, but I do acknowledge that they're "different", and a change of pace. So, yeah, I think I had a point here...


I don't know how, and I don't know why, but this is totally Sheep's fault.



The_Twig

Guns > Saber

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14th June 2005

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#16 13 years ago
Drahcir;3264728get out. just get out.:nodding:j/k,but if JK isn't the game for you, go to another forum. :D

I have no problem with the game at all. I just don't like the way sabers are. Some of the problems not even with just the game itself, but with some of the mods made for the game (JA+, etc).




nickasummers

Defender of the Peace

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1st August 2006

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#17 13 years ago

its to bad there isnt a newer jk game.... better hit sensing would make this game even better.




RenoCz

Detective

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6th October 2006

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#18 13 years ago

It requires skill and a bit of logical thinking to where you should strike etc.




Drahcir

Mapper Guy :D

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26th November 2005

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#19 13 years ago
The_Twig;3264980I have no problem with the game at all. I just don't like the way sabers are. Some of the problems not even with just the game itself, but with some of the mods made for the game (JA+, etc).

Ok, no offense intended:)




IrishDragon

Living deity

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23rd July 2005

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#20 13 years ago

No Star Wars game, to date, has a 'perfect' sabering system.

You do what you can to make the best of what your given. If you need something more, MOD it, or go play something else.

JK is outdated for newer Operating Systems, but was great back with Windows 95/98

JKO was a great advancement. The combo's were repetative, the depth perception was a bit skewed, but that community is all but dead.

JKA was another step forward, adding vehicles, new game types, newer game engine, more stardard maps, and they unfortunately forgot to leave SP damages on in the multiplayer aspects of the game which has been a rather large subject of debate.

Until you can create 'the ultimate' sabering system, you're going to have to live with whatcha got, or move on to another game.

For those who decide to stay, it is because they have adjusted to this change and sabering systems, and rip apart those who can't.

See the rest of you when the next game in the JK series is released...if ever. :lol: