The Concept of Laming -1 reply

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Deathspike

Freelance Programmer

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2nd May 2004

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#1 10 years ago

The word “Laming” always seems to have been popular in both Jedi Knight 2 and 3. The people who define “Laming” usually involve some kind of honor rules that exist to have peace and harmony on the server. Do not attacking players when not in duel, do not attack when your target is in chat and do not kick in a duel. These are common things, and I wouldn’t doubt that there are much more rules available on certain communities.

However, the basics are clear. People are expected just to stand around attempting to challenge other players for a Light saber duel – fight when they have one – and finish with something along the lines of saying “Good Fight”. On the other hand, this would prevent many players randomly bashing into each other, which a great many people actually consider to be fun. Usually one of the server administrators comes in with godlike powers and breaks up the fight. Why? Simple, because he or she wants duels instead.

The so called “FFA-players” are the players that enjoy battles with anything they can find. May it be weapons, guns, pickups, jetpacks; anything will do as long it will kill the enemy. For obvious reasons the feelings of these two types of people will collide. The majority of are those of the “No Laming” type, which I will now call “Duelers”.

What can be done to let both the “Duelers” and “FFA-players” get along in a single server? We can see many actions being taken to help out the “Duelers” from getting attacked by the others. Let’s take a few examples:

The Jedi Knight 3 modification called JA+ made a system to have multiple “dimensions” in a single server. Using a command people would be able to get into the “FFA-dimensions”, where no rules applied. In general, a nice concept – but poorly worked out. The “Duelers” will just enter the server and have no problem with it; however the “FFA-players” would be entering the server and actually be put away in a little corner of the server where others would not be seen by them. Obviously, having nobody to actually care for such dimensions, the “FFA-player” would get a feeling of being left behind, not being cared about. The nature of those, however, is that of combat. They would simply go back to where people are active, and attempt to make the combat they so much love. The conclusion to this system, it fails. You shouldn’t ask the combat players to stay away on some remote part of the server.

Previous builds of the Jedi Knight 2 modification known as DS-Online had some sort of lame protection system too. The player would come into the server and after a set time of seconds having his saber holstered, he or she would get protected from attack. This would enable “Duelers” to be playing only the duels they love, yet the “FFA-players” would be able to do what they love. A good concept, yet it failed. You could very simply abuse the protection, by attacking and holstering your saber – then come out and attack again once the target gives up. That’s even worse then having dimensions.

Then, what would be a semi-good solution for this problem? The only thing I could think of at this point of time is a system inspired by both the stated examples. The player would enter the server and be in the so called “FFA-dimensions”. After all, we are playing on a game mode named “Free for All”, so you should not expect the dueling type of community. Having some kind of timer at holster is a bad idea too – as it is proven to be easily misused, and why would we prevent a “FFA-player” from holstering his saber in mid-combat? Instead, the “Dueling” player would be able to ask the server to be put in the “Duel-Dimensions”. The rules would be simple. The player going from FFA to Duel dimension would have to wait 30 seconds before they are allowed to do so. While being in the “Duel” dimension, there would be no guns or any combat whatsoever. You would not even be able to active your light saber, you can just duel.

Why would this idea work? Why not think it over again? I’ve thought about it for a lot of time, yet no other brilliant ideas have come in mind. Being a player that loves both sort of fights, this seemed to be acceptable for me. You enter a server in FFA mode, and you’ll actually be doing some madness combat. When you get bored of it, or wish to duel in the first place – you wouldn’t attack and request to be put into the duel mode. Once you are there, no more annoyances of those crazy fighters! This seems to be the best idea, at least for me.

Other suggestions and ideas, such as converting the real “Duel” mode to the “Duel-Dimensions” described as above, would not work so well. It would only send the players usually hanging around in FFA to Duel mode, using much effort in programming for basically no change at all. Once again, FFA players – who are in the minority – would be left behind and forgotten. We do not wish for that…

Suggestions, comments, everything is welcome!




Bluestormtrooper

>You

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13th March 2005

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#2 10 years ago

Laming in general is just a stupid concept. These are games, and ment to be played like them. The mappers and coders worked to make a fun game with guns and other pickups in addition to just the light saber and force, which most people seem to just play. If you want to chat, use MSN or Xfire, not a game. You'll get more stuff done, anyway.




EoA-Leonidas

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12th August 2007

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#3 10 years ago

This is my stance on the subject. Having played JKA since it came out, and now being a server Owner myself i have a differing oppinion about this. My server and clan does a lot of RP'ing... Including meeings, Matches, and quests... When some1 comes on my server and disrupts what me and my fellow calnmates are doing it generally casues static situations where i have to step in and be the server god. There are rules on any server that you goto and LIKE IT OR NOT those rules are set by the Server owner,,, not lucas arts or any1 else.... I tell people givin me a hard time on my server to just simply leave and go somewhere else,,, there are plenty of servers out there go have fun exploring just stop casuing problems and laming on my server. 9 times out of 10 people listen and leave,,, but on rare occasion i have to step in and either kick or ban a player just for being a disturber of the peace. AND I DONT wanna hear the "ITs just a game argument," that only pisses off the members more becasue if it were just a game i myself and COUNTLESS others wouldnt have devoted 4 years or MORE to the software. How many games have u picked up and forgotten about it after about 1 month of play... How many games have this kinda following after the years it has been out... So to sum it all up,,, Follow server rules or go elsewhere...




Guest

I didn't make it!

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#4 10 years ago
EoA-Leonidas;3886416This is my stance on the subject. Having played JKA since it came out, and now being a server Owner myself i have a differing oppinion about this. My server and clan does a lot of RP'ing... Including meeings, Matches, and quests... When some1 comes on my server and disrupts what me and my fellow calnmates are doing it generally casues static situations where i have to step in and be the server god. There are rules on any server that you goto and LIKE IT OR NOT those rules are set by the Server owner,,, not lucas arts or any1 else.... I tell people givin me a hard time on my server to just simply leave and go somewhere else,,, there are plenty of servers out there go have fun exploring just stop casuing problems and laming on my server. 9 times out of 10 people listen and leave,,, but on rare occasion i have to step in and either kick or ban a player just for being a disturber of the peace. AND I DONT wanna hear the "ITs just a game argument," that only pisses off the members more becasue if it were just a game i myself and COUNTLESS others wouldnt have devoted 4 years or MORE to the software. How many games have u picked up and forgotten about it after about 1 month of play... How many games have this kinda following after the years it has been out... So to sum it all up,,, Follow server rules or go elsewhere...

Then advertise ur server as an RPG server. And first post. Ur idea is the exact same as the JA+ dimensions. But just switched/




Anson992

Master Jedi

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15th October 2005

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#5 10 years ago

Then why don't the FFA servers advertise as being FFA servers?




Zeith

I don't spend enough time here

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3rd February 2006

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#6 10 years ago

Exactly, Is just as easy as that, Some people like FFA, other No laming servers, so what? You gonna complain cause' they like to play with no laming? If that's the case they have all the right to complain about ffas, After all , is their server, their rules, If you have something against that, make your own server, say it's FFA and there, everybody lives happy with their lives. Jeez Louise Papa Cheese...




=TW=Duffman

Eh.

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5th May 2006

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#7 10 years ago

Heh. The guy that "invented" laming is in my clan.




sadmanZERO

Lulz

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17th July 2006

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#8 10 years ago

I despise the "laming" rules. They're awful. I can understand if the server is an RP server and I can understand if someone wants to be left alone for a minute so they put their saber in and go AFK to go to the bathroom or something, but Laming rules have gone TOO far. My brother got freaking kicked from a server because he was fighting someone and they put their saber in a the last second and he killed them because of it. The administrator there apparently "saw it happen" and amslept my brother and started harassing him.




Deathspike

Freelance Programmer

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2nd May 2004

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#9 10 years ago

I wouldn't say that my sort of idea is the exact same of JA+ dimensions. As previously stated, the concept is good - yet it was worked out badly. Why would my idea be any different? When you enter a FFA server, you expect FFA. The moment you switch the "Dimension" or "Zone" as i call it - you would not be able to do any combat outside of duels.

That non-combatant part would be the prevention of the requirement of having active administrators to keep the "Peace". Only administrative powers would be required upon people who are simply annoying or basicly a pest. No warnings of "Laming", false accusations of "swinging your lightsaber" or any of those strange things. Another addtion would be normal scoreboards in the "FFA-Zone" and having the Tournament/Duel mode type of scoreboards for the other dimension/zone. Also, only those in each zone would be listed.

Will people mass join the "Duel-Zone"? Perhaps, but at least you can't combat outside of duels and those in the actual FFA zone wouldn't have to bother with pesty admins interfering in a friends fight. At the very least, this idea will be incorporated into the DS-Online modification (JK2) to see how it all works out.




Anson992

Master Jedi

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15th October 2005

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#10 10 years ago

Rule #1: Never try to play FFA on JA+. The combat sucks, all about luck, no skill. Second, the admins abuse everything they got.... so you wouldn't be able to play anyway.

Rule #2: Don't Join servers that aren't pure FFA, clan servers don't join, any server with the letters "RPG" written on them, don't join.




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