XMod, ClanMod or Ja+? -1 reply

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The Internet ends at GF

50 XP

13th May 2006

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139 Posts

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#1 13 years ago

Hey all!!! We are going to add one of the mods above into our clan server. Until now we have been using Ja+ and it was good enough. But some people says that XMod and ClanMod are better. I don't know any of them as i've never played on a server with one of those mods. Thats why i need to to vote for a mod or for another and then explain why you chose the one you chose. Aw and please don't say no to a mod if the thing that u dislike can be disallowed or changed Thanks :P

Mikouen Advanced Member


145,654 XP

4th September 2005

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11,732 Posts

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#2 13 years ago

You missed JAE.

That one pwns all three, for the simple fact that it's got an unmodified base combat system.

As if that wasn't reason enough, it's also open-source, so if all thise superficial little gadgets which hardly contribute to the game are things you can't live without (admit it, we all like fun little toys even if they are useless), you can just add them to JAE without modifying* (*read as: cocking up) the combat system.

I don't know how, and I don't know why, but this is totally Sheep's fault.


Living deity

50 XP

23rd July 2005

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#3 13 years ago


It fixed certain gitches in the game, gave admin, while still giving out base damages with weapons. Whee! ^_^


Guns > Saber

50 XP

14th June 2005

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#4 13 years ago

I second for Xmod. My clan server has been using it for quite a while now. I personally prefer it over JA+ as it does not have ridiculously horrible hit detection and doesn't have useless tools such as the grapple, jet pack, etc