Text Binds -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 13 years ago

Is there a way that I can bind a key to say something; wait; and then say something else? Or is this impossible. Thanks.




iswer

Mapper, Modeller, Musician

50 XP

18th April 2004

0 Uploads

1,601 Posts

0 Threads

#2 13 years ago

I dont really know, but maybe "/bind say ", can work or maybe..: "/bind y " (in console) try a little...




~Ske~reaper~emp~

pWn pWn pWn

50 XP

5th April 2005

0 Uploads

14 Posts

0 Threads

#3 13 years ago

Yes there is away to do that, i think its sumthin like bind say blah; wait 2; say bleh Im not sure but its similiar to that




Guest

I didn't make it!

0 XP

 
#4 13 years ago

yeah i think thats how...




ProxXect

.

50 XP

24th July 2003

0 Uploads

411 Posts

0 Threads

#5 13 years ago
~Ske~reaper~emp~Yes there is away to do that, i think its sumthin like bind say blah; wait 2; say bleh Im not sure but its similiar to that

Yep, you're right. The wait command tells your game to pause all commands until the wait period is over. 'The wait period' is whatever number you type after /wait. That number is defined in game 'frames' or 'ticks', so if you type "/wait 2" then your game will wait 2 frame/ticks before executing another command. Example: If you want to bind a button that echoes out "1 - 2 - 3" saying each number with a one second delay when pressed, you have to change the wait period to 200. /bind x "echo 1; wait 200; echo 2; wait 200; echo 3" Now you know that 200 game ticks equals 1 second. Have fun experimenting! winkx.gif