Control in game Lightsaber swing with a Wiiremote -1 reply

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Guest

I didn't make it!

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#1 11 years ago

We all know that PCs are able to use wii remote as game controller. Moreover, PCs are able to sense its movement if there is an infrared emiting twin light source located nearby. That is an easy thing to setup.Two horizontally LED's will do the job. The wii remote controller is actually used in the game you can watch it from the link given below: http://www.gametrailers.com/umwatcher.php?id=29836 However in the video we can observe that wiiremote's moves were used in game as mouse controlled view port. MY QUESTION IS CAN SOMEONE SOMEHOW TUNE INGAME SABER MOVES TO WIIREMOTE'S MOVES ?:confused: Since there are limited saber moves in game it shouldn't be a hard task to accomplish. Please someone make it happen.:bows: For more info pls contact me. There is a software that I think it will be needed in the process and I have ideas for button layout.:deal:




Zach

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5th July 2005

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#2 11 years ago

A: Besides the novelty of such a thing....why use it? B: You can probably just have your computer use the wiimote as a joystick.

But really, why would you want that? You can play so much better using a keyboard and mouse.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#3 11 years ago
Datalord But really, why would you want that? You can play so much better using a keyboard and mouse.

It would be a bit more like actual saber combat, but the effort to make it work would be for naught. It'd be very uncomfortable to swing the wiimote around, while using the keyboard and mouse to turn and move. So it's wiser to just drop it and play the game the way you used to.




Kwaber

Dread thinks I'm a special person

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27th June 2006

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#4 11 years ago

It would be great for the first 10 minutes though.




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#5 11 years ago

There are enough buttons on wii remote and its nunchuck extension. I am talking about 1 d pad plus 1 analog you wont ever need keyboard or mouse. I can't believe the shallow comments I got for this mod req.




Mikouen VIP Member

What?

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#6 11 years ago

Mod request?

I'd refer to it more as an "impossible daydream".

The Quake 3 engine just doesn't support this, and unless you can pull a master programmer out of a hat to build a brand new engine which can, it never will be able to support this. That's just the way it is.

Believe it or not, d-pad and analog sticks are not suitable control methods for an FPS. They do not possess the accuracy nor sensitivity which is needed to play a shooter competently. Console FPS just suck, no matter which way you look at it, and the control system is the primary reason for that (technical capabilities is the secondary).

So, even if this were possible, it'd just make Jedi Academy worse than it already is - and that is no easy task, I assure you.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Guest

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#7 11 years ago

It is possible however! I am working on it with friend right now. I also need some extra help.

You don't have to rewrite a GAME ENGINE for it. It is just simple recording of mouse moves and key combinations. Its goning to be a software that will execute itself with the game.

Player is going to controll view point with wii remote's moves when they choose to use a weapon other than lightsaber. Its going to activate swing mode when the lightsaber is drawn. Since mouse is used so little in saber duels its just going to center itself to the view port allowing players to turn left or right with d-pad. Analog stick is going to be used for walking in both situations.

I am waiting for your comments and your support other than empty arguments.

FPS does not suck at Wii !!




Mikouen VIP Member

What?

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#8 11 years ago

OK, fine, I believe you. Yep. Totally possible. No, not difficult at all. Piss easy, in fact.

I just have two questions.

1) How do you propose to do this, i.e. via what method do you intend to do this?

2) Could you please point me to the download source where you got the complete source code for Jedi Academy? I'm rather interested in acquiring this for some projects of my own.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Master Ridley

Supreme Commander Space Pirate

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#9 11 years ago

Why don't you use the motion sensitivity of the Wiimote to look around like other FPS games on the Wii? That would make it much more accurate than a mouse (I would know...I'm using a Wii right now to type this and I find that aiming a Wiimote is much easier than aiming a mouse). I find a lot of positives for making the Wiimote useable for every PC FPS, let alone, Jedi Academy. (Playing Halo with the Wiimote....think of the possibilities).




21st July 2005

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#10 11 years ago

Kouen;3533351OK, fine, I believe you. Yep. Totally possible. No, not difficult at all. Piss easy, in fact.

I just have two questions.

1) How do you propose to do this, i.e. via what method do you intend to do this?

2) Could you please point me to the download source where you got the complete source code for Jedi Academy? I'm rather interested in acquiring this for some projects of my own.

Not to be an ass, but he probably would only need the input code. It's not like he needs the graphics, physics, or AI. :p

But you wouldn't need the game engine source. It's possible to use an external program to trick the game into thinking certain input is something else. There was something like that for Jedi Knight, where it would trick JK.exe into thinking that the mouse wheel was two keys (though I'm not saying this project would be that easy, since it's going to involve a bit mor than two buttons and a mouse wheel...). That was before, in the words of Jon C, the community figured out how to "put hooks in JK.exe and make it dance" and figure out how to make a less hacky solution, but that's a different tangent. :lookaround:

So all he has to do is figure out how to get JA to accept different input as a mouse axis/clicks/keyboard presses, write drivers for the Wii remote, actually get Windows to accept said drivers, fix what I'll estimate to be a minimum of 500,000 bugs (conservative guess), and then beta it and fix more bugs.

My guess is, if this is an open source thing ala Linux, this will take 3-10 years. If it ends up just being you two... eh, he'll need a lot of Mountain Dew and possibly alcohol to keep you awake and from going completely insane by the 50th year.

Why don't you use the motion sensitivity of the Wiimote to look around like other FPS games on the Wii? That would make it much more accurate than a mouse (I would know...I'm using a Wii right now to type this and I find that aiming a Wiimote is much easier than aiming a mouse). I find a lot of positives for making the Wiimote useable for every PC FPS, let alone, Jedi Academy. (Playing Halo with the Wiimote....think of the possibilities).

Like I said, you'll need to write some drivers for it. Otherwise, the remote won't do a damn thing when you connect it. That is enough of a project on it's own. Then you'll need to write a background-running software that confuzzles the game into thinking it's a mouse when it's not, or rewrite huge sections of the game's input code. After coding this for well over a decade (or two, or three, or four, or maybe even five) you'll have to beta it. Then you'll have to hope any checksum things used to prevent cheating doesn't detect it and assume it's a cheating thing of some kind. And that's probably the tip of the iceberg, especially since you'll have to update(read: rewrite well over half of it) the driver code every major Windows upgrade.

I am waiting for your comments and your support other than empty arguments.

So long story short: this task will be so technically unfeasible that you'll probably want to shoot yourself long before your done. I'm going to guess that driver writing is a pain in the ass, since even most vendors have problems, and finding a way to interface it to one game'll be almost as bad. Half the stuff I said is really just theory on my part since I hate programming and am guessing based on my limited knowledge and what I've seen; I'm sure a lot is wrong and the rest is much harder than it sounds.

I advise a better way to spend your time, since this will take way too long to be of use to anyone (I doubt the Wii'll be in style in 2045) and it'll probably be too aggravating to be fun or rewarding.




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