Where does stuff about mods like Movie Battles go? -1 reply

Please wait...

Mikouen Advanced Member

What?

145,654 XP

4th September 2005

4 Uploads

11,732 Posts

2 Threads

#11 12 years ago

:lol: But you're comparing it to an engine that's eleven years old. Compare Source to more recent engines... Well, to be honest, Source is basically Quake 4 on the gameplay side, and Unreal Tournament 2004 on the editing side, except that it doesn't have an intuitive integrated script language.

The physics engine isn't actually part of Source, which is a common misconception. Source games are actually powered by the Havok physics engine, which can be adjusted and added to any game (provided the relevant source code is available. Oblivion and the 2007 Sonic The Hedgehog game both used Havok.

I like Source, it's the fourth-gen Camaro of game engines. But if you're not already a proficient Source modder, you may as well work with the next-gen engines now instead. In the time it takes you to learn to work with the Source tools, you could have learned to work with the UE3 tools and started working on a platform with more power, and far more versatility.

Source is definitely a great engine, I don't doubt that, but it's primarily designed for FPS usage. UE3 can do everything from Gears of War, through Mass Effect and Command & Conquer, all the way to Mortal Kombat 8 and The Agency. It wins on sheer power and versatility in my book.

Wouldn't surprise me if Final Fantasy XIV was built on UE3 - Square-Enix are amongst it's licensees, as are Disney and Sega. Also wouldn't surprise me at all if UE3 quickly became the engine of choice for most modding and development projects, since you can do so much with it and it's much easier to work with than other engines.

Then again, UE2 was the same. What you'd need the SDK to do in Jedi Academy, you could do on UT2004 via UnrealScript, which is a darn sight more accessible than C+. Unreal Engine pretty much walked into the modding arena and said "Fuck that, I don't need no goddamn source code!".


I don't know how, and I don't know why, but this is totally Sheep's fault.



Jayz

Expelliarmus!!!

50 XP

9th August 2006

0 Uploads

538 Posts

0 Threads

#12 12 years ago

what about UE4 lol its in development, to be fair though UE3 has amazing scope it can be used from fps to the other end of the spectrum as a RTS engine...pure brilliance.

not that source cant but graphicaly and engine wise UE3 does win hands down, source takes to long to make anything great.

@kouen do you think UE3 could support DMM or euphoria in te future if not now? as DMM and euphoria imo seem like the best physics out there




Mikouen Advanced Member

What?

145,654 XP

4th September 2005

4 Uploads

11,732 Posts

2 Threads

#13 12 years ago

It should be able to, these physics engines are pretty much designed to be adaptable - hence why Havok fits in to so many engines.

Problem with DMM and Euphoria, is the licensing fees. They cost. Big-time.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Jayz

Expelliarmus!!!

50 XP

9th August 2006

0 Uploads

538 Posts

0 Threads

#14 12 years ago

Kouen;4161510It should be able to, these physics engines are pretty much designed to be adaptable - hence why Havok fits in to so many engines.

Problem with DMM and Euphoria, is the licensing fees. They cost. Big-time.

true but euphoria will make up the diffrence when you dont need animators...possibly cheaper




Speer

GF's Cheerios Expert

50 XP

16th January 2008

0 Uploads

2,082 Posts

0 Threads

#15 12 years ago

Thanks now I know.




Guest

I didn't make it!

0 XP

 
#16 12 years ago

Members of the mbteam (including the creators of MB2) are working on a mod for UT3 called TornEarth. Same class ideas as MB2, with points config and all that. However is not star wars. Most of the older members got tired of the star wars community when it comes to games.




Inyri Forge Advanced Member

[Insert User Title Here]

55 XP

15th March 2005

0 Uploads

25,940 Posts

0 Threads

#17 12 years ago

I don't blame them, tbh...




Jayz

Expelliarmus!!!

50 XP

9th August 2006

0 Uploads

538 Posts

0 Threads

#18 12 years ago

blasphamey!!! why getting tired of star wars! lucas needs to hire the modding community to make the ace games




Mikouen Advanced Member

What?

145,654 XP

4th September 2005

4 Uploads

11,732 Posts

2 Threads

#19 12 years ago

LucasArts need to stop milking the same old shit and actually put some effort into their projects, rather than "Let's just do the absolute minimum and try throwing it out there for full RRP!".


I don't know how, and I don't know why, but this is totally Sheep's fault.



Guest

I didn't make it!

0 XP

 
#20 12 years ago
Jayz;4167630blasphamey!!! why getting tired of star wars! lucas needs to hire the modding community to make the ace games

it's not tired of star wars, it's tired of the fans.