Where does stuff about mods like Movie Battles go? -1 reply

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21st July 2005

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#21 12 years ago
Kouen;4161136I like Source, it's the fourth-gen Camaro of game engines. But if you're not already a proficient Source modder, you may as well work with the next-gen engines now instead. In the time it takes you to learn to work with the Source tools, you could have learned to work with the UE3 tools and started working on a platform with more power, and far more versatility.

Well, I started working with Source a month ago. It's fun, but I can't fucking stand C++. I've thought about UE3 more than once, but the kicker for me is that I'm a single-player modder, and the thought of going the UT3 route and having to go through hoops like in UT2004 just wasn't appealing at all (IE, I hate programming and having to program for weeks to months before I could actually start on anything else is disturbing).

I haven't heard anything about the SP in UT3, which isn't exactly encouraging. So does it have decent support for SP modding? And by that, I mean I can open up UnrealEd, place an NPC and a trigger for victory. Just something other than hacking the Christ out of an MP game.

LucasArts need to stop milking the same old shit and actually put some effort into their projects, rather than "Let's just do the absolute minimum and try throwing it out there for full RRP!".

They're a company with a strategy making them lots of money. What would be the actual point of changing that strategy? Because the people that have been buying shit are starting to see through the obvious facade for the past 10 years? Doubt it. Seriously, look how long it took Bond fans to realize the movies sucked hard for 30 years...

why getting tired of star wars!

I got tired of it like a year or two ago. Sure, I enjoy KotOR, and I'll occasionally boot up JA, but the canon is getting too repetitive and convoluted for me to keep up with it anymore. It was fun for a bit, but now it feels like a TV show in its 15th season. It's used the same plot threads so many times, it's not even funny anymore.




Mikouen VIP Member

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4th September 2005

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#22 12 years ago

The UT games have never had a "real" SP mode in the same sense as Quake 4, AvP2, etc. But the beauty of Unreal Engine, is that you can pretty much do whatever the hell you like with it once you've learned UnrealScript.

Relic, one of the staffers from UT3Files, made a mod with some other modders called The Reliquary Bonus Pack. It added support for several totally new vehicle types, brand new power-ups with effects that weren't originally in the engine, and several new entity definitions for maps, as well as changing all of UT2004's gameplay mechanics to play like UT2003; all stuff which, in most games, would require stacks upon stacks of C++, but in Unreal Engine 2.0 required approximately zero lines of any programming language.

The whole engine is essentially powered by it's integrated script engine. It's kinda like JKA's ICARUS script engine, only this script engine can actually do something useful as far as actual mods are concerned.

No more limited things like pre-determined AI events and cutscenes. Nope, UnrealScript actually lets you change gameplay mechanics and even write brand new ones without having any source code access whatsoever. Neato. :o


I don't know how, and I don't know why, but this is totally Sheep's fault.



Jayz

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9th August 2006

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#23 12 years ago

avp2 did have a SP game, well only the alien SP is any good others are a little dry, but aliens is good from gestation to queenhood its ace




Mikouen VIP Member

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4th September 2005

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#24 12 years ago

So did Quake 4, which was exactly why I used those two games as a comparison of what UT2004's out-of-the-box singleplayer mode isn't....


I don't know how, and I don't know why, but this is totally Sheep's fault.



Jayz

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9th August 2006

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#25 11 years ago

ahh misunderstanding is now understood *bows down to grovel for forgivness*




Bliznez

I'm too cool to Post

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27th January 2008

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#26 11 years ago

I am sorry for off-topic, but i can't find anywhere the topic about Serenity mod, could anyone please help me?! Thanx, bliznez




=Someone=

MovieBattles II Modeler

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15th January 2008

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#27 11 years ago
Ace-Ventura;4167700it's not tired of star wars, it's tired of the fans.

As a modeler, tbh, I am really tired of the Star Wars-theme too. TE gives us way more freedom as we can actually create our own world with our own characters. Re-creating stuff from SW can be extremely fun and challenging, but having the freedom to create characters or weapons that you'd want to use in game without any limitations coming from a pre-made universe is a truely great breeze from that.




MaceCrusherMadunusus

Movie Battles II Mapper

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12th January 2005

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#28 11 years ago

Indeed S1, I should probably get UT3 just for the modding portion and work on TE too :P

I get bored of SW stuff frequently, and would like to go into different stuff... although, last time I tried messing with UT type editors... it didn't turn out well, will just have to get used to it though :P (Norman says you can change the mapping method, which would be a good thing)




Guest

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#29 11 years ago

sucks to be you :p. Coders don't have such big problems =p




Mikouen VIP Member

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#30 11 years ago

Totally unrelated note, but my UT3 arrived today, shipped all the way from Texas. :o

Yay!


I don't know how, and I don't know why, but this is totally Sheep's fault.