I watched a video of someone reviewing the demo and said the witch's reaction when wandering around was slow.
confirm or deny?
Deny. Her reaction is the same.
crisissuit3;5145826I watched a video of someone reviewing the demo and said the witch's reaction when wandering around was slow. confirm or deny?
I'll confirm that, and infact, i think they reduced her awareness distance of you aswell. Whether it's on purpose or not, i don't know. I should also mention on some of the finale's, there are MULTIPLE tanks. And since the tanks have double the health of what they had in original L4D, it's quite annoying.
Sounds like a great time with the right people.
When I buy it, you wanna do that shit?
You mean with me? sure if I can find the money for it. or wait until christmas :\
Which is what I'm going to do.
A good charge from the charger can annihilate a whole team. Whoever he grabs is going to go flying, and everyone else aroudn him is also gonna go for a nice little mid-air jog. I once had a charger almost single handily beat my group on the one level in Swamp Fever where you are waiting for the boat to come across. The charger suddenly came charging out of the woods took one guy with him into the water, instantly killing him, and knocked one other guy off into the water as well, killing him. The third guy got knocked into the water but caught a ledge of some kind. The fourth guy got slammed off to the side and before he could grab the guy who was hanging he got pounced on by a hunter.
I find the spitter to be the single most game changing special infected. Before during a finale the best way to win was almost always to crouch into some corner somewhere with auto-shotties. Now the spitter is just gonna hit you and dislodge you. No more hiding, you've gotta come out and fight. It also tends to be a real bitch. Two guys got knocked down next to each other, and as I and my other friend were helping them up a spitter hits us, keeps us from helping them up and also does a bunch of damage to us (as the damage quickly ramps up.) While we waited for the goo to go away we also go hit with a horde.
The tank can actually be pretty terrifying sometimes, especially as occasionally two will spawn at once in some finales. They don't seem to soak up more damage to me personally, but their killing methods are much different. They won't bother attacking downed characters, and will generally hunt down the most immediate threat. So no longer will the tank pound on a downed individual while everyone else pours fire into him. He will knock you downa nd then go after the next target. On higher difficulty levels if you get ambushed by the tank your whole team might be down in a matter of seconds.
Melee weapons dominate against common infected, as well as hunters. They will kill multiple infected in one swing, and knock back a bunch more. By alternating between attack and secondary attack you can generally keep any sized horde off you. I only uses pistols now if I am carrying the grenade launcher, so I have a secondary ranged weapon when I don't want to waste the launcher.
I agree about the bile bomb though, I've yet to see it used more effectively than a pipebomb. I've hit a tank with it, but the problem is I'm not going to rely on the normal infected to defeat the tank for me, so I'm going to shoot the tank still. But when I shoot the tank the normal infected get int he way. It's a neat idea though, if it attracted a bigger horde all of the time it could be a potent tank and witch killer.
As for the witch, I assume you encounter the 6 witches in the sugar mill? And wandering witches have almost no perception, but normal witches are the same, if I remember correctly. All in all they pose as little of a threat now as they did int he first one.
I disagree about the characters and music as well. The music is just awesome. IT all fits perfectly with both the infected and the whole southern thing going on. The characters now have a TON more personality and their back and forth banter is usually pretty damn funny.
Hard Rain is also a genuine work of art, as far as I'm concerned. When I realized it was an out and back mission I expected the return trip to be tedious. The storms and flooding drastically change your escape, and make from one of the most tense and exciting campaigns for L4D so far. On that note, the L4D2 maps have significantly more variation between them then did the original L4D maps. The settings are radically different, each level has some unique portions and difficulties (storms, burning buildings, a roller coaster, lots of water and so on.) and the finales have a lot of variation in them as well. Three are somewhat standard wait and be rescued missions, but generally with a lot more character than the previous game, but the other 2 are completely different. One has you essentially playing a match of scavenger, and the other has you making a mad dash across a big bridge.
On the negative side the new Director A.I. has more variation in how he stacks the special infected and hordes against you than in how much he changes the map. So far it just seems like he has one or two different versions of the level he swaps between. Hopefully that'll be more fleshed on in future campaigns, and in user-made content. Also I've been having trouble getting a good server, but I imagine the servers are pretty packed as it is. My ping is routinely above 100 and has been as high as 400. The clipping issues are really just the same as in the original L4D, so that's not really a new negative.
So yeah, that turned out much longer than I originally intended. But there you have it. Think of it as a counter-review I guess. I'd personally give the game about a 91 or 92. It's significantly better than L4D, but basically the same gameplay, of course. So if you didn't like L4D you probably won't like L4D2. If you did like L4D, buy L4D2 now. Right now.
Oh, also playing against people is even better again. There is a metric shit ton of variation in how people use the special infected and the new weapons. Scavenger is fast and furious and intense, and showcases the new special infected well.
Wanna go Double Dutch?
9th December 2003
:moved: from General Gaming to Left for Death forums.