My Left 4 Dead 2 Review -1 reply

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#1 8 years ago
L4D2_PC_Box.jpg
Well i think i can safely say none of you were expecting this from me, after my tirade of ranting and excessive bashing. Well, after recieving a copy of it i thought "eh, why not?". Was this game good or bad? Did i like it? Well, read all about it, down below.
Gameplay: 7.9 Where to start. One thing that caught my eye above everything else in Left 4 Dead 2, was it's gore. As a fan of gore, or, should i say, a gore "devotee" i found L4D2's gore quite enthralling to say the least, as every muscle, organ, and bone inside of them is detailed and given thoughtful consideration as to what it would actually look like, right down to the point where the guts sometimes fall out onto the ground into a rope like form. However for me, that was quite possibly it's strongest selling point. The melee additions were not that exciting, i mean in all honesty, who would choose a close range baseball bat or cricket bat for a magnum with infinite ammo that can one hit kill? Unless it's the chainsaw, or you have an ordinary pistol, i wouldn't count on you using melee weapons too much, strictly because of common sense. I would consider the majority of the melee weapons to be used only if your tired of using the magnums and want a greater challenge or change of pace.
The other additions such as the bile bombs and the other special zombie types (jockey, spitter, charger) just feel kind've gimmicky, the charger isn't too much of a threat if your group is armed with anything better then a starting shotgun since you can take it down quite easily since it's got nearly 1/4th the health of a tank and only does any REAL damage once it grabs you and then pounds you, which i've manged to free my partner from numerous times before he got a single hit in, it's really only for stirring your group up. The jockey can control your movements and lead you into different territory, guiding you from your group or into somewhere dangerous, but can never actually KILL you as it jumps off when you go prone, which also is mainly to just stir your group up. The spitter, it's got about twice the health of an average infected and spits out a small puddle of barely damaging acid... I don't think i need to say more, though it does a below average job at impeding your groups progress. The bile bombs, well, all they do is direct the horde, and if your lucky enough, you can splash it onto enemies for them to attack eachother, but the whole reason behind using it is overwhelmed when you see a pipe bomb which has a larger area of effect and kills them quickly and more efficiently.
Aside from all that though, the director has been improved, although it's not very noticeable, as he rarely, if ever, "completely" changes the route you take in the game, usually only sealing off a single room you could enter in another play through instead of making you go around entirely, and can modify the games lighting(to a severe degree) and weather. They've added plenty of new guns and firearms for you to get your "zombie-killing freak" on, which is something that L4D1 was in dire need of (VARIETY). And they've added new "map specific" zombies such as CEDA undead, mudmen, clowns (who humerously have squeaky shoes), SWAT,and construction workers. I could say though that Left 4 Dead 1 did this better as it had more variants of map specific undead and in greater numbers at once which were more noticeable aswell though. I also can't help but feel that they butchered the genuine atmosphere left 4 dead 1 had, as i didn't feel tense or surprised at all throughout the game. I also should mention that for the campaign Hard Rain, that level was patheticaly put together, all you do is spend half the campaign going to get gas, then you spend the other half back tracking through the same levels to bring it back to. It's tedious and uncreative, infact, the only way they spiced it up was by just adding storm effects and slightly more water.
I also fealt the difficulty of the game fluctuates and is never on one "playing field" as a tank on advanced will indeed, pardon my french, "fuck your shit up" as he is much more capable of dealing out tremandous damage and absorbing enough ammo to take down a REAL tank. And, in one campaign i was playing, i counted, mind you this is all within the same level, 6 WITCHES! Seriously, it took me and my friends 3 tries to get past a single level in the campaign because of that and we all spent all of our med pacs just barely making it through the 3rd time, the only reason i could see behind it for them making it like that was to just prolong it.
It also has some new game modes such as Scavenger and realism mode, i have yet to play scavenger, but for realism mode, the character glows are removed, the witch can kill you in one hit, and when you die you can't come back.
All in all, despite it's obvious flaws and slightly gimmicky features, it gives you plenty of content, drasticaly more then what left 4 dead 1 had and great weapon choice (Spas 12, AK47, USP, military grade sniper rifle, SCAR, and M79 Grenade Launcher? I think their grasping the idea of what weapons players want to see in games) which is saying something right off the bat. It's got nice features that will keep gameplay interesting and enjoyable, such as the highly detailed gore and the (slightly)improved director to change things up a bit every now and then to a degree where another play through can be noticeably different. (personnely, on a side note, the characters from left 4 dead 1 were far more enjoyable and drasticaly different then one another and had better dialogue, where as in Left 4 dead 2, the characters are neither of those)
Sound: 6.8 Heres the thing, the soundtrack for Left 4 Dead 2, isn't good at all. The rush theme for the undead is just plain horrible and could quite litterally be compared to spliced together sounds of "fart" noises to the point where it's just rediculously amusing, where i've almost chuckled out loud at. The idle music varies from level to level and is either very good or terrible in every way. Alot of the zombies vocals and sounds were just recycled from left 4 dead 1 and correct me if i'm wrong, but the weapon push sound is exactly the same as L4D1's also. They clearly didn't put alot of time into the sound and only changed the sounds for the new weapons, new special infected, and map ambiance.
On a side note, i thought the weapon sounds for almost all of the guns were right on key except for one or two, which aren't that big a deal though.
Graphics: 7.5 I don't see that much of an improvement over the originals graphics. In fact, the fire in Left 4 Dead 1 was better and the ambiant lighting was also better, which also helped to create better moods and atmospheres for the original. One thing that also bothers me is that the sun in L4D2 can get in your view and seriously obscure what your aiming/shooting at. So, not much to say about it's graphics.
Controls: 8 Controls are pretty good and are pretty average for an FPS, not much to say since everything works as it should and it doesn't do anything special to make it stand out against anything else. Although some of the controls for the special infected in versus mode could use some modifying.
Total Score: 7.6
I would say that the original, which for me is probably a solid 8.0, is better mainly for quality and originality where as Left 4 Dead 2 doesn't do much, besides just add on more meat, and possibly more depth if your willing to go that far. I would recommend this to someone who has never played the original Left 4 Dead and i would recommend it to someone who HAS played the original but within a price range of 20 - 30$, unless they're big zombie fans or have enough cash laying around to warrant a whole 50$ purchase. It's got enough content and features to give it plenty of replayability, and it's got a large amount of different game modes to vary the gameplay, alls it needs are a few more fine tune adjustments to bugs/glitches and balancing and i'm sure it will turn out to be a much better game.
I've noticed some glitches such as: -Exceedingly clipping zombies -zombies climbing invisible walls -In hard rain, theres a glitch with an invisible object on the roof of the gas station which can block you



crisissuit3

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#2 8 years ago

I watched a video of someone reviewing the demo and said the witch's reaction when wandering around was slow.

confirm or deny?




Badha1rday

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#3 8 years ago

Deny. Her reaction is the same.




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#4 8 years ago
crisissuit3;5145826I watched a video of someone reviewing the demo and said the witch's reaction when wandering around was slow. confirm or deny?

I'll confirm that, and infact, i think they reduced her awareness distance of you aswell. Whether it's on purpose or not, i don't know. I should also mention on some of the finale's, there are MULTIPLE tanks. And since the tanks have double the health of what they had in original L4D, it's quite annoying.




crisissuit3

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#5 8 years ago

Sounds like a great time with the right people.




Badha1rday

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#6 8 years ago

When I buy it, you wanna do that shit?




crisissuit3

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#7 8 years ago

You mean with me? sure if I can find the money for it. or wait until christmas :\




Badha1rday

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#8 8 years ago

Which is what I'm going to do.




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#9 8 years ago

A good charge from the charger can annihilate a whole team. Whoever he grabs is going to go flying, and everyone else aroudn him is also gonna go for a nice little mid-air jog. I once had a charger almost single handily beat my group on the one level in Swamp Fever where you are waiting for the boat to come across. The charger suddenly came charging out of the woods took one guy with him into the water, instantly killing him, and knocked one other guy off into the water as well, killing him. The third guy got knocked into the water but caught a ledge of some kind. The fourth guy got slammed off to the side and before he could grab the guy who was hanging he got pounced on by a hunter.

I find the spitter to be the single most game changing special infected. Before during a finale the best way to win was almost always to crouch into some corner somewhere with auto-shotties. Now the spitter is just gonna hit you and dislodge you. No more hiding, you've gotta come out and fight. It also tends to be a real bitch. Two guys got knocked down next to each other, and as I and my other friend were helping them up a spitter hits us, keeps us from helping them up and also does a bunch of damage to us (as the damage quickly ramps up.) While we waited for the goo to go away we also go hit with a horde.

The tank can actually be pretty terrifying sometimes, especially as occasionally two will spawn at once in some finales. They don't seem to soak up more damage to me personally, but their killing methods are much different. They won't bother attacking downed characters, and will generally hunt down the most immediate threat. So no longer will the tank pound on a downed individual while everyone else pours fire into him. He will knock you downa nd then go after the next target. On higher difficulty levels if you get ambushed by the tank your whole team might be down in a matter of seconds.

Melee weapons dominate against common infected, as well as hunters. They will kill multiple infected in one swing, and knock back a bunch more. By alternating between attack and secondary attack you can generally keep any sized horde off you. I only uses pistols now if I am carrying the grenade launcher, so I have a secondary ranged weapon when I don't want to waste the launcher.

I agree about the bile bomb though, I've yet to see it used more effectively than a pipebomb. I've hit a tank with it, but the problem is I'm not going to rely on the normal infected to defeat the tank for me, so I'm going to shoot the tank still. But when I shoot the tank the normal infected get int he way. It's a neat idea though, if it attracted a bigger horde all of the time it could be a potent tank and witch killer.

As for the witch, I assume you encounter the 6 witches in the sugar mill? And wandering witches have almost no perception, but normal witches are the same, if I remember correctly. All in all they pose as little of a threat now as they did int he first one.

I disagree about the characters and music as well. The music is just awesome. IT all fits perfectly with both the infected and the whole southern thing going on. The characters now have a TON more personality and their back and forth banter is usually pretty damn funny.

Hard Rain is also a genuine work of art, as far as I'm concerned. When I realized it was an out and back mission I expected the return trip to be tedious. The storms and flooding drastically change your escape, and make from one of the most tense and exciting campaigns for L4D so far. On that note, the L4D2 maps have significantly more variation between them then did the original L4D maps. The settings are radically different, each level has some unique portions and difficulties (storms, burning buildings, a roller coaster, lots of water and so on.) and the finales have a lot of variation in them as well. Three are somewhat standard wait and be rescued missions, but generally with a lot more character than the previous game, but the other 2 are completely different. One has you essentially playing a match of scavenger, and the other has you making a mad dash across a big bridge.

On the negative side the new Director A.I. has more variation in how he stacks the special infected and hordes against you than in how much he changes the map. So far it just seems like he has one or two different versions of the level he swaps between. Hopefully that'll be more fleshed on in future campaigns, and in user-made content. Also I've been having trouble getting a good server, but I imagine the servers are pretty packed as it is. My ping is routinely above 100 and has been as high as 400. The clipping issues are really just the same as in the original L4D, so that's not really a new negative.

So yeah, that turned out much longer than I originally intended. But there you have it. Think of it as a counter-review I guess. I'd personally give the game about a 91 or 92. It's significantly better than L4D, but basically the same gameplay, of course. So if you didn't like L4D you probably won't like L4D2. If you did like L4D, buy L4D2 now. Right now.

Oh, also playing against people is even better again. There is a metric shit ton of variation in how people use the special infected and the new weapons. Scavenger is fast and furious and intense, and showcases the new special infected well.




Admiral Donutz VIP Member

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#10 8 years ago

:moved: from General Gaming to Left for Death forums.