Gameplay in Generation Mod: Problems -1 reply

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Oldgamer

I'm too cool to Post

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17th March 2004

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#1 14 years ago

I've downloaded the Generations mod for SFCIII, and everything works fine. The ship models and variety of them is great. However, I have one overriding question. Even on the lowest difficulty setting, I find my own ships getting into situations that seem virtually impossible to handle. For example, with a Norway-class DD, equipped with quantum torpedoes and Class XF phasers, I'm feeling pretty secure. I accept a mission (I almost always play Conquests) and suddenly, I find myself in battle for my life against six ships, two of which are Breen Battlecruisers, and they are accompanied by a mix of Klingon and Romulan ships, and they all have cloaking devices. All of them seem to tear through my shields like the proverbial "hot knife through butter", while my own weapons seem to have almost no effect (including the torps, which should do a considerable amount of damage, especially at close range). Note that I'm not without experience with this game. I've had it since the first month it was released, and have won my share of conquests. I'm not a newbie, except with this mod. Is there something that I'm missing? What am I doing wrong? Or do I just need more experience with the mod? Thanks




Daihak

Do I Belong Here? Do You Know?

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11th October 2003

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#2 14 years ago

I think you either need a Heavy Battlecruiser of your own, or get the Defiant.




Oldgamer

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17th March 2004

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#3 14 years ago

[QUOTE=Daihak]I think you either need a Heavy Battlecruiser of your own, or get the Defiant.[/QUOTE] I agree. The two days of gameplay since I started this thread have yielded solid results. My method with the original SFC3 was to "go it alone" in the beginning, fighting Scan and Distress Call missions, until I had enough prestige to get a better ship. However, you can't do that with the Generations mod. There's other missions (like Holding the Line), and you will always get double-. triple-, or quadruple-teamed with your little Norway. Doesn't bode well for survival. Accordingly, I found a couple of other captains willing to join me, then took MY fleet into hostile territory looking for easy pickings. I found it (You know what I mean... Romulan frigates patrolling by themselves). The result is that I now have a Nebula-class BCH (love the variety of ships in Generations). I even fought a few actions with an old Constitution-class CA. Shades of Captain Kirk ... My original frustration with the mod had more to do with inexperience of how it worked. Once I had that experience, and learned to adjust my tactics accordingly, I've found SFC3 and Generations to be all I had hoped for from the original game.