Hmmmm thats what id Software says "When its done". Tell us here at the forums when you think you have a release date. ;)
Greetings everyone! Oh and don't worry, when we're really close to the first release I'll be letting everyone who has ears...err eyes know.
This week, I've got a rather significant update for you guys, including some big progress in every department. I've brought along a good schwack of screenshots from our never-before-seen maps Vierville and Le Bocage. We've also added a few new members to the team, continued to work on new models, inserted more ground-breaking coding, started work on the new list of voice commands, completed more music and in-game sounds, as well as continued our quest for world domination... Err, I mean continued our quest to make one hell of a game!
I'll start with the eye candy portion of the update, as it is usually the most popular. Here are 13 of the first publicly seen screenshots from our maps Vierville and Le Bocage.
The first 6 images come from the map Vierville, which is being created by Th0rr and Disgruntled Goat.
- PoP Map Image Gallery
- Vierville Sur Mer 1
- Vierville Sur Mer 2
- Vierville Sur Mer 3
- Vierville Sur Mer 4
- Vierville Sur Mer 5
- Vierville Sur Mer 6
The other 7 never-before-seen pictures show off Le Bocage, which is still being worked on by HawkeyE and Disgruntled Goat.
- PoP Map Image Gallery
- Le Bocage 1
- Le Bocage 2
- Le Bocage 3
- Le Bocage 4
- Le Bocage 5
- Le Bocage 6
- Le Bocage 7
In the past week or so, the team has filled our much-needed UVmapper/skinner with the return of Jadams.
We have also have hired unique1 as a coder, who has already started work on some secret projects that I'd love to tell you about, but simply can't just yet.
Lastly, we have our newest addition with the talented mapper (or "level designer" as he likes to be called) BXpress from Germany. He is best known for working on the "Bridge of Remagen" map, which can be found here.
Our modelling department worked hard at getting the final small arms models ready for the first release. With these models out of the way, most of them have moved on to smaller models such as lightbulbs, chairs, and other miscellaneous items. Guga-Nought, however, has been hard at work completing some rather large models including the Flak-88, Kubelwagen, German Half-track, the three of which can be viewed below. To top all these excellent larger models off Guga-Nought, and green1152 have completed the M1 Carbine model which nearly completes our list of small arms for the first release of The Price of Peace. Skinning is ongoing.
DrGuppy (I'm not just the PR guy!) has also started to redo the ET voice commands completely to make them sound more realistic. I'll be adding probably 4 times as many sounds to the list. Administrating the voice acting will be done by the sound guys who will recruit American and German voice actors. These actors will go to the recording studios, which are located in Nova Scotia for the American voice actors (Sonic Valley Productions), and Hungary for the German voice actors (roland's studio). We know some of the ET German commands can be funny at times but we're going for a more realistic feel to the game. The German voice commands will be done in the German language. Taunts are currently being discussed, but that's all I'll tell you for now!
Our sound department is slaving away as usual with roland still pumping out menu and PoP Theme music while Sonic and his crew have completed 80% of the Higgins Boat (LCVP) audio package. They have also finished the audio for the M3A1 (Grease Gun), G-43, and the MG34. On top of all this, they have a growing array of whizzby and ricochet sounds.
I know you guys are itching for a release, and quite frankly the whole PoP team is as well. We're pushing forward faster than ever to get that first release out the door, but still have little ways to go. More exciting progress to come in the near future, and it just might include information on some of our secret projects.
DrGuppy The Price of Peace Public Relations Rapidfire Entertainment
Damn man...... that game is coming along fine. :thumbsup: Congrats to the PoP team! Will the German Flak-88, German Kubelwagen, and the tank in the screenshot for the Le Bocage level be accessed to drive? By the way, the link in the word "here" after the words "Bridge of Remagen" doesn't work. :( Guppy, you must be tired from all the running around you have been doing to tell about the Price of Peace. Have a beer! *Buys Guppy A Beer* Cheers! :drink:
Solid SnakeDamn man...... that game is coming along fine. :thumbsup: Congrats to the PoP team! Will the German Flak-88, German Kubelwagen, and the tank in the screenshot for the Le Bocage level be accessed to drive? By the way, the link in the word "here" after the words "Bridge of Remagen" doesn't work. :( Guppy, you must be tired from all the running around you have been doing to tell about the Price of Peace. Have a beer! *Buys Guppy A Beer* Cheers! :drink:
I Agree I think u guys are actully doing a exelent job, and I cant wait for the final result. I know u guys are still in production making this thing but hey thats a good thing then u can make sure all is perfect so there wont be any sudden version changes or patches (for a while). But Anyway keep up the work, and just saying im behind The PoP Idea with u guys all the way (even if im not working on it w/ u guys).
It's summer time! That warm feeling (from here in Canada :P ) is sweeping the Northern Hemisphere and things go crazy, this time of year.
The Price of Peace team is set to have a slow, quiet July, full of bar-b-ques and parties; vacations and beaches and even a little relaxation. This update is to inform you of a few minor things, some team changes, and a general direction we will be taking until either just before or just after August 1st.
Most of our modeling department is taking some time off after slaving away to get all of the PoP v0.1 weapons completed. The last models for the first release can now be shown, but don't be suprised if we get a few more in before the release. Here are the new models, to view in a larger window simply click on the thumbnail images below.
The HUD is being massaged into its final state, with a font-maker package being updated and revised. Images should be posted just after we have the kinks worked out, as we don't want to show you everything with the same old Courier font from ET. The "whole picture" will be up soon. Thanks go to hollowgrave and Guga-Nought for their crazily dedicated and ongoing efforts in this regard.
The Limbo menu (aka Team/Class/Weapon selection system) is being worked on by the same two fellows with the same caveats to the reader that it will be shown when we can accurately represent what we want it to look like as a final version. The same two team members are responsible for this one ;) , and they seem to be forming the core of our User Interface development team :) .
The Animations for weapons are being "sorted", as our British members are wont to say. We have recently aquired an animator by the name of Line_Spike who has been attacking the character animation system with mixed success. To those who don't know the concerns about this problem, don't even think about trying to understand. Suffice it to say that any success is monumental.
Isigny Sur Mer, Omaha Beach, Le Bocage, and Vierville Sur Mer continue development. The progress is astounding and the first two are, in fact, right at the tip of being DONE. These maps have been a long time coming, but they are beautiful to behold as recent screenshots and videos show. The first versions of these maps are not yet laid out for the double-direction play that is a core part of our planned Objective mode. However, the duplication and modification is being considered and worked on as I type this.
Saigon is charged with MANY projects, including the development and coordination of ALL coding. His expertise and that of our other two active coders (unqiue1 of AIMod fame, and hollowgrave from Kaos Klan) has seen the birth of an extensive weapon scripting system for the addition and modification of weapons options without the need for recoding any source, as well as the planned objective mode facilities, the look and feel from first and third person (cross-working with animations by Line_Spike shortly), and several other projects that form the core of our whole "thing". :) The code is in such a state that CVS has been employed to manage the file accessibility. Conveniently, several projects have no crossover and those are highest on the priority lists.
And the beat goes on...
This week has seen a revelation in the team. The month of July will be a month of vacations left right and centre. Several key members (as if they all aren't :P ) will be taking lengthy holidays (2+ weeks). Things are being arranged vey carefully so that production can actually happen while these members are away. Preparations and precautions are being taken and, thankfully, none of the coders are on this list of slacke--I mean vacationers.
In addition, there is worse news: dime1622, a stellar mapper and deputy leader extraordinaire has left the PoP team. He and Th0rr are responsible for the Omaha Beach map to its current development state, and he is also responsible for several excellent ideas that have fired up the team and fans alike. He has claimed lack of time from his school and life concerns and simply cannot continue. He leaves our team in a state of friendship and his opinions will be consulted on occasion. Sorry to see you go, buddy.
green1152, an excellent modeller and animator has chosen to go a different path. Low-polygon models and simple animations are not his style anymore and we salute him as he leaves to follow more artistic pursuits. Having not heard from him in quite some time, his leaving comes as no great shock. The inherent loss of team ability is less than ideal, but as we haven't had access to him for some time, it is not terribly serious. green, good luck in your next endeavour.
MotoMn121 is the third and final member to leave. His reasons are similar to dime1622's, with a twist. Moto has a long vacation coming up and immediately upon the heels of his return home is his return to school, which will take the wind out of his development-time sails. Similar to green1152, he also has not been seen in some time because of massive computer problems, so we take his leaving also with a grain of salt, while still sad to see him go.
All in all, we are not in any way worse off than yesterday when we had not heard from these fellows in some time (the honest truth about it, sorry guys). Vacations and team flux aside, we are still working, and fans beware, because despite my next announcement, we're actually almost there.
THE NEXT ANNOUNCEMENT:
There will be no updates until early August.
We are focusing on keeping people busy and not idle while leaders (ipox, No1_sonuk) and members (various) go on vacation. Fortunately, we can count on our coders to continue doing what they do best. Our modellers have mostly finished what they have had to do for now, and the animator(s) are diving right in while the water is warm. Jadams, our returned skinner, has managed to pump out several skins in a very short period of time, and is going strong.
The task of keeping people busy means that everything is in a state of disarray as far as displayable items are concerned. Especially as regards coding, even with a CVS system in place, the code is in a state where everything is half-done (so to speak), so a compile and build for public viewing or even internal testing would leave everything not finished. We are sure you understand. We recommend you look away for 3 weeks and then look back and marvel :P .
Thanks go to all our team members, past and present, and all our fans and anyone who reads this ;) . Have a great July, indeed a great summer, and we'll be back at you soon.
Now before I forget here are a few 'going away presents' to tide you all over until the next update in early August. As you can see from the videos below these two maps are nearly done for the first release with only the minor detailing to go on some sections.
- Isigny Sur Mer, American Offensive direction run-through second tech demo
- Isigny Sur Mer, German Offensive direction run-through second tech demo
- Omaha Beach, American Offensive direction run-through tech demo
- Omaha Beach, German Offensive direction run-through tech demo
DrGuppy Public Relations The Price of Peace
PS: You may find a few nibs and squibs (videos, etc.) posted seemingly at random... *whispers* it's meant to look that way. */whispers* ;) This is not a contradiction, as I, DrGuppy, am not going on vacation and thus I will be attempting to keep you all informed and psyched as much as possible. :P Please feel free to comment on this update or post on The Price of Peace forums. (http://pop.rtcwfiles.com/forums)
Wow, Its been a long time since the last post, and i sit and wonder hows the project doing now. if u get back dr. guppy please give us interested people an update, thx.
wow, i had never heard of this before, but now that i have .... i'm very interested ;) so i'm with sgtlabboy: updates? ;)
Yes, i am also eager for news of this, please give us an update and if possible some indication of when you think it will be ready. Just a general time, nothing speicific or anything.