height problem -1 reply

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bertyball

GF makes me horny

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15th January 2007

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#1 11 years ago

i made a map and i used lod terrain, but when i finished it and compiled it it says it's to high, but otherwise if i lower it i don't have my mountains sow, whats the best solution if there's one?




NaotoKhan

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22nd November 2006

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#2 11 years ago

Exactly what compiling error are you getting?




bertyball

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15th January 2007

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#3 11 years ago

first in the cmd it says *****ERROR***** then lod terrrein (472,1038) height between 547 > 249 or something like that




NaotoKhan

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22nd November 2006

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#4 11 years ago

I'm not an advanced mapper, so maybe someone else can help you better, but I've never heard of that error and the way you described it doesn't make sense. Could you compile again and get a screenshot when the error comes up?

The only thing I could say if you want to keep all your mountains is try moving everything down on your grid. Not sure though if the error is saying only the top is too high, or if the whole mesh spans too much vertical space.




bertyball

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15th January 2007

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#5 11 years ago

error (1039,349) Max height variation 534 > 123 sow i think my lod terrain is to high. But if i lower my terrain i don't have the effect of the mountains lolz sow...




NaotoKhan

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#6 11 years ago
bertyball;4120463error (1039,349) Max height variation 534 > 123

That's what I was wondering about, height variation. So just moving the whole map down on the grid would not fix your problem. You'll have to break up your LOD terrain somehow. The (1039,349) is the exact location of the infraction, so if you can go there and split the LOD mesh that should fix the problem. If it is already split up and as small as it will get (which is pretty big), the only thing you can do is flatten it out a bit to stay within the parameters.




bertyball

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15th January 2007

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#7 11 years ago

k, thx