Skinning Custom Models -1 reply

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Lt.Patterson 101st

Easy Company Clan -=E|C=-

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10th May 2004

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#1 14 years ago
m4rine_666Hey guys, A modeller in the mod im working on is struggling to work out how to skin his custom models. Does anyone know how and can tell us? or do u know of any tuts? do we need to do anything to the models first? convert them to another format, then to a mohaa format? He uses Rhinocerus, if that is any help. cheers, and thanks for taking the time to read this :D m4rine P.S: who is m4rine on these forums? im m4rine on about 100 forums but someones alread taken 'm4rine' :( just wondering who ;)

Dude your really broken english..... :deal:




Maj.Hawke

I'm too cool to Post

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31st May 2004

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#2 14 years ago
Lt.Patterson 101stDude your really broken english..... :deal:

Says the man with horrible English.




{cl}TheMunchman

I don't spend enough time here

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25th November 2004

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#3 14 years ago

you should just be able to uv map the textures right on to your model inside the program. There should be some sort of uv mapper or texture coordinator inside of you modeling program. Look through the help files of your program to see if you have that sort of thing.