tutorial -- Putting New Guns In-game by Godsmack -1 reply

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.:RIGGS:.

Me > You

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24th March 2004

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#1 14 years ago
tutorial -- Putting New Guns In-game by Godsmack aka Riggs
For Lightray3D

Step 1. Go to you pak0.pk3 and go to models>weapons grab the skd and skc of the gun you want to replace. For this tut im gonna use the colt 45 skd skc. Step 2. Open up Lightray3D and import the model you are replaceing the MOH gun with then import the colt45 Skd and skc. Step 3. line up your model with the colt45 model once you do that then delete the colt45 just select it and hit delete. If you didnt make a new clip then just use the one from the colt 45 dont delete it. Step 4. Convert all your meshes to a skin to do this select a mesh and go to edit, scroll down to you see convert to skin Push it. Do this to all the meshes Step 5. Rename them to what ever you want but put this in front of the name "surf_" (with out the quotes) EX. surf_mygun Step 6. Select a part of the gun the hit edit little blue dots should pop up on the model select them all and clcik assign to bone then click the icon next to the edit button (it looks like a paper with a blue arrow at the bottom) then assign it to the colt45 bone. Do this to all parts of your gun. Also make sure your verts dont go over 1000 for each part of the gun Step 6. Your ready! to export so go to file export and export as a MOH skd then make a new pk3 and make a folder called models then in that folder make a folder called weapons and in that folder make a folder called cot45. Put your new skd in that folder Step 7. You now need to edit the colt45.tik file. Open that up and at the top of the tik there is sumthin like this surface colt45 shader colt45 change the surface to the names you gave your gun (EX. surface mygun) do that for all of the surfaces you have. Step 8. the shader, Open up notepad and copy and paste this: mygun { qer_editorimage textures/models/mygun/mygun.tga { map textures/models/mygun/mygun.tga rgbGen lightingSpherical } } make one for evey surface your gun has then save it as a .SHADER Step 9. put the colt45.tik in your pk3 in the models>weapons folder Step 10. make a new folder called scripts and put your SHADER file there Step 11. Make a folder called textures in that folder make another folder called models and in that folder make one called mygun (or what ever you want) your PK3 should look like this: pk3view.png Hope this tut I made helps all you people who are having trouble :beer:




{ElitE}3D

Mod u to death

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27th January 2004

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#2 14 years ago

duno why u did this cus u have to have full version of lightray and every1 i know that has it knows 10x more than u do and there loads of more detailed tutorials on the lightray site (no offerene intended but its seems abit of waste of ur time)




KoЯsakoff

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7th November 2003

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#3 14 years ago

let him, he's free 2 post (most of the stuff, there's a limit)




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Me > You

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#4 14 years ago
{ElitE}3Dduno why u did this cus u have to have full version of lightray and every1 i know that has it knows 10x more than u do and there loads of more detailed tutorials on the lightray site (no offerene intended but its seems abit of waste of ur time)

Yeah so Alot of people have Lightray now.... And my tut is plane an simple...:moon: evan a tard like you could follow this and get a gun ingame




KoЯsakoff

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7th November 2003

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#5 14 years ago

RIGGS, if you want 2 call him names do it in the melee forum...




BigW.Worm

I don't spend enough time here

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13th July 2004

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#6 14 years ago

hey can u give me a link to a site to dl that program? i wanna make my own gun!!!




.:RIGGS:.

Me > You

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24th March 2004

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#7 14 years ago

You have to buy it.... http://www.sxcreations.com/




BigW.Worm

I don't spend enough time here

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13th July 2004

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#8 14 years ago

i just dl it and i didnt pay any money. w/e i have it. do i need anything to do stuff for mohaa or do i just learn how to use it and start makin models?




.:RIGGS:.

Me > You

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24th March 2004

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#9 14 years ago

You have to buy it to export your models




BigW.Worm

I don't spend enough time here

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13th July 2004

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#10 14 years ago

damn that sucks i just noticed that :(




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