My Newbie Weapon On Back Tut! -1 reply

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ss_kai

I don't spend enough time here

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29th May 2005

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#1 13 years ago

(i do not take credit for the mod of weapons on back, i only take credit for adding this step by step tut to add the weapons on back mod to your own mod!) ok first open pakscape, See Pic 1 (if u don't have pakscape i added it to download at the bottom of the page!) Pic 1 pakscape0kd.jpg Then Click Open and Open Pak0, See pic 2 Pic 2 openfile9uj.jpg In the Left Corner of Pakscape open Models then open Weapons, see pic 3 Pic 3 choose2ms.jpg files with red dots are not edited, files with blue dots are, See Pic 4 files with blue dots move them to your desktop or into a file on your desktop {note never edit files in these folder only remove them to the desktop it will make a copy} Pic 4 filedots7cb.jpg Create two Folders on your desktop called. Models and another called Weapons. See pic 5 Pic 5 desktop8tw.jpg Move each of the Blue Doted Files Into the Weapons Folder you Just Made, See Pic 6 Pic 6 files6yj.jpg Open Any Of the Files And Follow The Instructions I give later!(sorry the colt45 was add by mistake!)




ss_kai

I don't spend enough time here

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29th May 2005

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#2 13 years ago

[color=blue]Each Weapon Has A different Code to Be Placed into it, so don't just paste one code into ever tik file! Remember Open .TIK files with NotePad,[/color] ok you have opened the file of a weapon that you want to edit, find the right code below and paste it into this area, See Pic 7 and 8 {first find "holsterScale 1.0" (with-out the " ") on the file don't edit this but from the end of it make two more lines by pressing Enter, make sure "holsterScale 1.0" is not Highlighted} Pic 7 and 8 Before before2ra.jpg After after2es.jpg in this space enter one of the codes which is for that weapon, See Pic 9 (weapon codes located in the 3rd post after this one!!) Pic 9 enter8tn.jpg {this is thee Thompson Smg Code Not to be used in any other weapon!} Do This To Each Weapon To make them show on back, Save by clicking Save Button Not Save As! EDIT #1: I know i said Weapon Codes Would Be here but there in the next post sorry! Ok This Is important Before Entering any Code Make Sure you know what weapon you are editing, ================= Weap Name|File Name(.tik may not be on the end!) ========-======== M1 Garand | m1_garand.tik kar98 | kar98.tik springfield Sniper | springfield.tik KAR98 Sniper | KAR98sniper.tik Thompson | thompsonsmg.tik MP40 | mp40.tik BAR | bar.tik MP44 | mp44.tik Shot Gun | shotgun.tik Panzerschreck | panzerschreck.tik bazooka | bazooka.tik EDIT #2:

Ok Here the Codes to enter for each weapon! iN ALFABETICAL order BAR Mg

holstertag "Bip01 Spine2" holsteroffset "-13.0 -2.25 12.0" holsterangles "10 -10 -45" holsterScale 1.0

Bazooka Rocket

holstertag "Bip01 Spine2" holsteroffset "1.0 -2.0 -9.0" holsterangles "180 185 90" holsterScale 1.0

Kar98 Rifle

holstertag "Bip01 Spine2" holsteroffset "-15.0 1 8.5" holsterangles "5 -10 -75" holsterScale 1.0

Kar98 Sniper

holstertag "Bip01 Spine2" holsteroffset "-15.0 1 8.5" holsterangles "5 -10 -75" holsterScale 1.0

M1 Garand Rifle

holstertag "Bip01 Spine2" holsteroffset "-14.0 -1.25 12.0" holsterangles "10 -10 -45" holsterScale 1.0

MP40 Smg

holstertag "Bip01 Spine2" holsteroffset "8.0 -5.50 8" holsterangles "0 185 35" holsterScale 1.0

MP44 Mg

holstertag "Bip01 Spine2" holsteroffset "-13.0 -1.50 10.0" holsterangles "10 -10 -45" holsterScale 1.0

Panzerschreck Rocket

holstertag "Bip01 Spine2" holsteroffset "-10.0 -4.0 -6.0" holsterangles "180 170 200" holsterScale 1.0

ShotGun

holstertag "Bip01 Spine2" holsteroffset "6.0 -5.75 9.0" holsterangles "-10 170 75" holsterScale 1.0

SpringField Sniper

holstertag "Bip01 Spine2" holsteroffset "-14.0 -1.5 12.0" holsterangles "10 0 -75" holsterScale 1.0

Thompson Smg

holstertag "Bip01 Spine2" holsteroffset "-10 0 12.0" holsterangles "10 -7 -75" holsterScale 1.0

{{Please remember to make the codes match tin the same postion as the orginal text}} EDIT #3 ok the finaly step to getting this mod to work is compiling it together into a pk3 file, this must be done using Pakscape, To Compile your mod First Open Pakscape Again if you have closed it, CLICK CTRL+N move the weapons folder with all the edited .tik files into models folder, then once thats done, drag the models folder on to the pakscape program that is corrently running all files should show up like this, see pic 10 pic 10 files7dz.jpg Click File then click Save As then name it as you wish but make sure the save as type is PK3, see pic 11 pic 11 filetype9jv.jpg Then Save and your Done!




ss_kai

I don't spend enough time here

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29th May 2005

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#3 13 years ago

I know i said Weapon Codes Would Be here but there in the next post sorry! Ok This Is important Before Entering any Code Make Sure you know what weapon you are editing, ================= Weap Name|File Name(.tik may not be on the end!) ========-======== M1 Garand | m1_garand.tik kar98 | kar98.tik springfield Sniper | springfield.tik KAR98 Sniper | KAR98sniper.tik Thompson | thompsonsmg.tik MP40 | mp40.tik BAR | bar.tik MP44 | mp44.tik Shot Gun | shotgun.tik Panzerschreck | panzerschreck.tik bazooka | bazooka.tik




ss_kai

I don't spend enough time here

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29th May 2005

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#4 13 years ago

Ok Here the Codes to enter for each weapon! iN ALFABETICAL order BAR Mg

holstertag "Bip01 Spine2" holsteroffset "-13.0 -2.25 12.0" holsterangles "10 -10 -45" holsterScale 1.0

Bazooka Rocket

holstertag "Bip01 Spine2" holsteroffset "1.0 -2.0 -9.0" holsterangles "180 185 90" holsterScale 1.0

Kar98 Rifle

holstertag "Bip01 Spine2" holsteroffset "-15.0 1 8.5" holsterangles "5 -10 -75" holsterScale 1.0

Kar98 Sniper

holstertag "Bip01 Spine2" holsteroffset "-15.0 1 8.5" holsterangles "5 -10 -75" holsterScale 1.0

M1 Garand Rifle

holstertag "Bip01 Spine2" holsteroffset "-14.0 -1.25 12.0" holsterangles "10 -10 -45" holsterScale 1.0

MP40 Smg

holstertag "Bip01 Spine2" holsteroffset "8.0 -5.50 8" holsterangles "0 185 35" holsterScale 1.0

MP44 Mg

holstertag "Bip01 Spine2" holsteroffset "-13.0 -1.50 10.0" holsterangles "10 -10 -45" holsterScale 1.0

Panzerschreck Rocket

holstertag "Bip01 Spine2" holsteroffset "-10.0 -4.0 -6.0" holsterangles "180 170 200" holsterScale 1.0

ShotGun

holstertag "Bip01 Spine2" holsteroffset "6.0 -5.75 9.0" holsterangles "-10 170 75" holsterScale 1.0

SpringField Sniper

holstertag "Bip01 Spine2" holsteroffset "-14.0 -1.5 12.0" holsterangles "10 0 -75" holsterScale 1.0

Thompson Smg

holstertag "Bip01 Spine2" holsteroffset "-10 0 12.0" holsterangles "10 -7 -75" holsterScale 1.0

{{Please remember to make the codes match tin the same postion as the orginal text}} ok the finaly step to getting this mod to work is compiling it together into a pk3 file, this must be done using Pakscape, To Compile your mod First Open Pakscape Again if you have closed it, CLICK CTRL+N move the weapons folder with all the edited .tik files into models folder, then once thats done, drag the models folder on to the pakscape program that is corrently running all files should show up like this, see pic 10 pic 10 files7dz.jpg Click File then click Save As then name it as you wish but make sure the save as type is PK3, see pic 11 pic 11 filetype9jv.jpg Then Save and your Done!




ss_kai

I don't spend enough time here

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29th May 2005

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#5 13 years ago

ok the finaly step to getting this mod to work is compiling it together into a pk3 file, this must be done using Pakscape, To Compile your mod First Open Pakscape Again if you have closed it, CLICK CTRL+N move the weapons folder with all the edited .tik files into models folder, then once thats done, drag the models folder on to the pakscape program that is corrently running all files should show up like this, see pic 10 pic 10 files7dz.jpg Click File then click Save As then name it as you wish but make sure the save as type is PK3, see pic 11 pic 11 filetype9jv.jpg Then Save and your Done!




GUANShire

Not a title right now

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25th June 2004

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#6 13 years ago

Try skining, effects programing, players, or shaders Not everyone like the "realism mods" or the mods that change the weapon damage.




Gift

unDutchable

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23rd February 2004

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#7 13 years ago

For Christ's sake, edit your posts




ss_kai

I don't spend enough time here

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#8 13 years ago
GUANShireTry skining, effects programing, players, or shaders Not everyone like the "realism mods" or the mods that change the weapon damage.

this isn't realism, this doesn't change the weapons damage or rate, so next time read it, this just shows how to add the weapons on to the back when holstered! i never said or done anything to change weapon rate, speed or damage so get your facts right mate!

and i never added the tut to on post because it is in parts, it is'nt just about adding the code to get the weaps on back it;s about how u get to that part, and then i tell them what to do!




Guest

I didn't make it!

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#9 13 years ago

yea i like it i will probebly do this some time when im not bussy thx for sharing it with us :D




RyanRyzzo(again)

Weird SAS Nutter!

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18th April 2004

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#10 13 years ago

oh, bloody well done.. now ppl's gonna send their ''mr. Paw's wep on back'' mods(massively)

:nodding: i couldnt explain better




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