i have recently being messin around with the .tik files and i noticed most of the guns where not even accrate when it comes to firerate. so i found a way to get the exact fire rate of a gun. the gun i will use is a STG 44 my website sources say the fire rate a was 500 rpm or a fire delay of .12 seconds. the .tik file (BT)this is what the .tik file says. sp firedelay 0.086 dm firedelay 0.11 realism firedelay 0.11 ( my differ from AA and SH) notice the SP fire delay os screwed. to change the firedelay just type in anything right (not for realism) the new .tik should look like sp firedelay 0.12 dm firedelay 0.12 realism firedelay 0.12 my method for finding this is simple geta calculator (if not good with math) key in to it 60 ÷ = is is very simple and easy. thanks SilentSerpent
soooooo.......whats your point????:confused: we already knew this.:moon:
Well, it’s not as easy as that. The stock delay rate of 0.086 for the MP44 is technically correct assuming the gun fires at 500 rpm. You have to take into consideration server lag which will add time to your initial delay calculation. Taking into account server lag, the correct formula would then be (60/rpm).72 = firedelay. In the case of the MP44 we would then have (60/500).72 = 0.086 which is the stock firedelay.
Server lag is not the only other consideration to take into account when modding weapons either. The MOHAA engine is not capable of properly representing every conceivable fire rate; rather it handles fire rates in groups of ranges as follows:
firedelay <= 0.04 = 1200 rpm
firedelay 0.05 = 900 rpm
firedelay 0.06 to 0.099 = 600 rpm
firedelay 0.0999999999999 = 480 rpm
firedelay 0.11 to 0.12 = 400 rpm
Any fine tuning of numbers within the groupings will have no effect on rpm…you are limited to these five groupings. I’m guessing the limitation on rpm values has something to do with animation display. In the case of the MP44 the 480 rpm rate would be closest. In reality the rpm of the MP44 is closer to 400 rpm, but since the BAR fires slower than the MP44 you’ll have to reserve the 400 rpm setting for the BAR. Bear in mind also that published rpm ratings are the theoretical maximum fire rates of a perfect weapon. Actually fire rates are always less. Further, one must consider that these weapons were actually fired in short, aimed bursts. These weapons were not fired from the hip like in Hollywood movies…that’s fantasy. It takes allot more than clicking a mouse button to fire an aimed round from a small arm.
If you are going to lower the rpm of the MP44, then you’ll need to make sure the BAR still fires at a slower rate than the MP44. In reality a hand held BAR was fired from a supported, stationary position (like leaning on a vehicle for support). The BAR weighs 25 lbs and fires a relatively large round. The kick from a real BAR would require you to re-acquire your target after firing each round; thereby reducing your rpm considerably…remember this weapon was intended to be fired from a stationary position using an attached bipod. Not only that, a separate soldier was dedicated to carrying it’s ammo so the movement rate for a player carrying a BAR should be considerably less than the MP44. The BAR however would do more damage.
Anyway, just some food for thought if you are considering a realism weapons mod.
and you no this how^
someone is a math geek
hehe id say so myself
**Pulls Out Glock** *Yells at ivan* Get a freakin life you geek ** Puts glock away**
if the guy is fond of numbers, well let him be, maybe he should work @ ea games, 2 make official realism mods. (hey Ivan if ya do, make the stg44 real;))