Hey guys. I just started playing around with Milkshape and I started making a tactical Desert Eagle. Desert Eagles are so cool:) Well anyway.....It looks all fine and dandy, but when I take of Draw Backfaces there are holes and chunks out of the gun missing :eek: Anyone know why this happens? How can I fix it? Should I make the gun using the shapes like "box, cylinder" etc instead of making faces with vertexes? Well here are some screenshots. :beer:
If you turn off 'Show Backfaces', it means that it doesn't show the back of your faces/polygons. If your faces/polygons turn black it means that you look at the backside of the faces/polygons. If you do so, select a face and go to: Face-Reverse Vertex order. Click it and your face should turn white now. Wich means you look at the front of your face/polygon. That's all.
So it should be ok then huh? Well then U guess now I need to figure out how to add the texture :-/. Do you skin the actual gun in Milkshape or some other way? Anybody know?
How do you apply the skin to the gun, do you do that in Milkshape or like MOHRadiant. Is it possible to skin the gun in milkshape so you know what part to make where and then import your gun to MOHRadiant and add them there? - Wild Guess
1st there are a few ways to skin it. 1 Is via Milkshape, go to:Window- Texture Coordinate etc. But another way is via Lightray3D or 3DSM. Then you can make UV's. I dont know if its possible with MOHRadiant, i thought it was for mapping only. 2nd you can edit your posts to prevent double posts.:D
:naughty: Thanks for your help. Ill post again if I need any more input.:p SanKs After you open texture cordinate what can you do from there? When I open it it just shows an empty window:confused:
Got lightray....now how do I skin? I think Im just going to try and Export using the plain color textures and see if I get that working and move from there
I don't spend enough time here
25th November 2004
what you want to do in milkshape is select all faces and then go to face>face to front(on the menu bar), and that should help you out.