Add More Control Via Administator Control -1 reply

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Marker0077

Some n00b that binds specials

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10th August 2002

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#1 15 years ago

I really like the ability to pick & choose what administrators can & can not do with Duelers 1.3. Very nice Lee, but certain people may want to do more with admin control, such as ban players, change maps, etc; etc. What I am suggesting is more than just adding the ability to change maps or ban players via the Duelers admin control. I think administrators should have more control with the Duelers admin control because you can not pick & choose what you will allow your administrators to do with RCon like you can with the Duelers admin stuff. For example, perhaps you do not mind your administrators changing the maps but you do not want them banning people.

If these changes were made, an additional administrator level would be nice too. This way, you could have a low level & a high level admin access (not including RCon obviously, which is full control) that are completely configurable.

Adding the ability to change maps & ban players to the Duelers admin stuff would be a first step. The only way I can think of adding all the ability of RCon into Duelers admin (again, the point of this would be so the host can pick & choose what admins can do) is adding a command that works like rcon & it checks the commands you input into it to see if you are permitted to make those types of changes.

I realize some of this is dodgy implementation-wise Lee, but I am hoping it's not too shabby as a rough draft idea.




Zathu_Koon

Jedi Order Member {O}

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28th August 2002

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#2 15 years ago

While this road is being travel on, I would like to request multiple admin areas. The reason for me is, my clan has guards stationed around our map (jedicouncilgc) when rank trials are going on. It would be ideal if the guards could freeze/thaw/silence/unsilence people during trials, but we also don't want to take kick and everything else away from our enforcers. So, muliple sub-admin accounts would be grand.




Marker0077

Some n00b that binds specials

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10th August 2002

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#3 15 years ago

You actually have people just stand there at a door? Pretty boring isn't it? I mean, you should have bots do that sort of thing. Like, if you privately chat with the bot & give it the correct password, it will let you pass.

I think the same concept would apply to the whole using admin powers for that, etc; etc. but I think the 2 admin levels (not including rcon, that's not configurable) should do the trick nicely.




Xemoka

The Flying Purple People Eater

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11th May 2003

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#4 15 years ago

I have actually thought about this in the past, when thinkging about the perfect mod for JK2 (yes i have done that, and no i dont have the means to do it (well i could but i just dont know enough about the code to do it properly i leave that to the big guys LOL)) anyway, cvars such as

m_At "Level 2;Level 1;Troup" // AT = Admin Types, seperated by commas m_Ap "Level 2;" // you get the idea

Allowing you to configure so many of them..

All ideas here heh..

also see OMNIMOD for some higher level admin ideas; i like the map changing and banning in that mod. However the Jedi Academy Mod's map changing is a little complex, i know some people know how to use it but it's a pain to remember the code--

\amgametype

-- i prefer the simple

\map ffa_bespin and \gametype 0

so you dont have to always fill it out.. or perhaps make it optional at the end of the \map line. Banning is a must for upper level admins, it's a pain to have to give RCON to people, personaly on my servers i am vexed by giving out RCON because some people that i'd like to allow banning to are abusive of G_gravity and G_speed sort of stuff and end up chaning my settings so i have to restart the server.




Marker0077

Some n00b that binds specials

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10th August 2002

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#5 15 years ago

Originally posted by Xemoka I have actually thought about this in the past, when thinkging about the perfect mod for JK2 (yes i have done that, and no i dont have the means to do it (well i could but i just dont know enough about the code to do it properly i leave that to the big guys LOL)) anyway, cvars such as m_At "Level 2;Level 1;Troup" // AT = Admin Types, seperated by commas m_Ap "Level 2;" // you get the idea

I don't think it would be set up like that. The current system Lee has for admin is a much better system. It works like g_forcepowerdisable, each admin function has its own number, then you add the numbers together for each function you want to give the admin. All this would be is a second admin feature like the first one, this way, you get to pick & choose exactly what either admin level can & can not do.

I'm not sure how Lee will be able to add other functions into the admin feature (other than changing maps & banning players) but I am sure he will be able to handle it.




Xemoka

The Flying Purple People Eater

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11th May 2003

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#6 15 years ago
Originally posted by Marker0077 I don't think it would be set up like that. The current system Lee has for admin is a much better system. It works like g_forcepowerdisable, each admin function has its own number, then you add the numbers together for each function you want to give the admin. All this would be is a second admin feature like the first one, this way, you get to pick & choose exactly what either admin level can & can not do.

I think you misunderstood me. What bitcode means IS that setup. In other words m_AP "; ; " (yes i know i changed it, but this way just worked better to explain it... plus it seems better)




Marker0077

Some n00b that binds specials

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10th August 2002

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#7 15 years ago
Originally posted by Xemoka I think you misunderstood me. What bitcode means IS that setup. In other words m_AP "; ; " (yes i know i changed it, but this way just worked better to explain it... plus it seems better)

Well, I think having to set up a "bitcode" for each individual person is totally unnecessary. You should have 2 "m_ac" (adminControl) CVars that you can set up as low & high access levels or however you like, that's the beauty of Lee's (well, Ravensofts actually) system. You can pick & choose what each admin level can do.

With 2 "m_ac"'s, that would give you a total of 3 access levels, the 2 "m_ac"'s & RCon. That should do the trick just fine. Setting an access level for each person is just ridiculous in my opinion, however, I do not do much administration in-game & I can see the advantage with it.




Xemoka

The Flying Purple People Eater

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11th May 2003

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#8 15 years ago

Oh my, look at that... i didn't mean as in the anme of the actual player, heck no.. that would be ludicrous, i ment as in so that when you log in the server knows what admin just logged in by your assigned name.. LOL.. i should be more clear heh